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Codechange: Missing some conversions to WidgetID. (OpenTTD#11773)
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PeterN authored Jan 14, 2024
1 parent 93ba6d6 commit 71aaed8
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Showing 5 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/build_vehicle_gui.cpp
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Expand Up @@ -1095,7 +1095,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
* @param selected Currently selected sort criterium.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
{
uint32_t hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
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2 changes: 1 addition & 1 deletion src/engine_gui.h
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Expand Up @@ -51,6 +51,6 @@ extern const StringID _engine_sort_listing[][12];
extern EngList_SortTypeFunction * const _engine_sort_functions[][11];

uint GetEngineListHeight(VehicleType type);
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button);
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button);

#endif /* ENGINE_GUI_H */
2 changes: 1 addition & 1 deletion src/help_gui.cpp
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Expand Up @@ -160,7 +160,7 @@ struct HelpWindow : public Window {
}

private:
void EnableTextfileButton(std::string_view filename, int button_widget)
void EnableTextfileButton(std::string_view filename, WidgetID button_widget)
{
this->GetWidget<NWidgetLeaf>(button_widget)->SetDisabled(!FindGameManualFilePath(filename).has_value());
}
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2 changes: 1 addition & 1 deletion src/osk_gui.cpp
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Expand Up @@ -42,7 +42,7 @@ struct OskWindow : public Window {
std::string orig_str; ///< Original string.
bool shift; ///< Is the shift effectively pressed?

OskWindow(WindowDesc *desc, Window *parent, int button) : Window(desc)
OskWindow(WindowDesc *desc, Window *parent, WidgetID button) : Window(desc)
{
this->parent = parent;
assert(parent != nullptr);
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2 changes: 1 addition & 1 deletion src/window_gui.h
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Expand Up @@ -258,7 +258,7 @@ struct Window : ZeroedMemoryAllocator {

ViewportData *viewport; ///< Pointer to viewport data, if present.
const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus.
std::map<int, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
std::map<WidgetID, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
std::unique_ptr<NWidgetBase> nested_root; ///< Root of the nested tree.
WidgetLookup widget_lookup; ///< Indexed access to the nested widget tree. Do not access directly, use #Window::GetWidget() instead.
NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade.
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