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Storm Knight Data Elements

Algor0113 edited this page Feb 3, 2024 · 11 revisions

If you're using v 3.0.4 of the system or higher, this site is out of date! Please look here

(NOTE: currently, you cannot modify effects in an item once it is embedded in an actor. Item modifications must be made before you drag them onto an actor.)

The following stats are modifiable through the Effects tabs for items and actors:

  • system.shock.max
  • system.shock.value
  • system.wounds.max
  • system.wounds.value
  • system.attributes.charisma
  • system.attributes.dexterity
  • system.attributes.mind
  • system.attributes.spirit
  • system.attributes.strength
  • system.other.move
  • system.other.run
  • system.other.toughness
  • system.other.armor
  • system.other.cosm
  • system.other.fatigue
  • system.axioms.magic
  • system.axioms.social
  • system.axioms.spirit
  • system.axioms.tech
  • system.other.possibilities
  • system.skills.airVehicles.value <<--------------------- for all skills, you can also modify system.skills.[yourSkillHere].adds and
  • system.skills.alteration.value ------------------------system.skills.[yourSkillHere].isFav
  • system.skills.apportation.value
  • system.skills.beastRiding.value
  • system.skills.computers.value
  • system.skills.conjuration.value
  • system.skills.divination.value
  • system.skills.dodge.value
  • system.skills.energyWeapons.value
  • system.skills.evidenceAnalysis.value
  • system.skills.faith.value
  • system.skills.find.value
  • system.skills.fireCombat.value
  • system.skills.firstAid.value
  • system.skills.heavyWeapons.value
  • system.skills.intimidation.value
  • system.skills.kinesis.value
  • system.skills.landVehicles.value
  • system.skills.language.value
  • system.skills.lockpicking.value
  • system.skills.maneuver.value
  • system.skills.medicine.value
  • system.skills.meleeWeapons.value
  • system.skills.missileWeapons.value
  • system.skills.persuasion.value
  • system.skills.precognition.value
  • system.skills.profession.value
  • system.skills.reality.value
  • system.skills.scholar.value
  • system.skills.science.value
  • system.skills.stealth.value
  • system.skills.streetwise.value
  • system.skills.survival.value
  • system.skills.taunt.value
  • system.skills.telepathy.value
  • system.skills.trick.value
  • system.skills.unarmedCombat.value
  • system.skills.waterVehicles.value
  • system.skills.willpower.value
  • system.skills.[yourSkillHere].isFav (set to 0 for not favored and 1 for favored)
  • system.xp.unspent
  • system.xp.earned
  • system.other.fatigue
  • system.dodgeDefense
  • system.meleeWeaponsDefense
  • system.unarmedCombatDefense
  • system.intimidationDefense
  • system.maneuverDefense
  • system.tauntDefense
  • system.trickDefense

please note, that pre-V10 the data model was: data.(something) instead of system.(something)