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Storm Knight Data Elements
Algor0113 edited this page Feb 3, 2024
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If you're using v 3.0.4 of the system or higher, this site is out of date! Please look here
(NOTE: currently, you cannot modify effects in an item once it is embedded in an actor. Item modifications must be made before you drag them onto an actor.)
The following stats are modifiable through the Effects tabs for items and actors:
- system.shock.max
- system.shock.value
- system.wounds.max
- system.wounds.value
- system.attributes.charisma
- system.attributes.dexterity
- system.attributes.mind
- system.attributes.spirit
- system.attributes.strength
- system.other.move
- system.other.run
- system.other.toughness
- system.other.armor
- system.other.cosm
- system.other.fatigue
- system.axioms.magic
- system.axioms.social
- system.axioms.spirit
- system.axioms.tech
- system.other.possibilities
- system.skills.airVehicles.value <<--------------------- for all skills, you can also modify system.skills.[yourSkillHere].adds and
- system.skills.alteration.value ------------------------system.skills.[yourSkillHere].isFav
- system.skills.apportation.value
- system.skills.beastRiding.value
- system.skills.computers.value
- system.skills.conjuration.value
- system.skills.divination.value
- system.skills.dodge.value
- system.skills.energyWeapons.value
- system.skills.evidenceAnalysis.value
- system.skills.faith.value
- system.skills.find.value
- system.skills.fireCombat.value
- system.skills.firstAid.value
- system.skills.heavyWeapons.value
- system.skills.intimidation.value
- system.skills.kinesis.value
- system.skills.landVehicles.value
- system.skills.language.value
- system.skills.lockpicking.value
- system.skills.maneuver.value
- system.skills.medicine.value
- system.skills.meleeWeapons.value
- system.skills.missileWeapons.value
- system.skills.persuasion.value
- system.skills.precognition.value
- system.skills.profession.value
- system.skills.reality.value
- system.skills.scholar.value
- system.skills.science.value
- system.skills.stealth.value
- system.skills.streetwise.value
- system.skills.survival.value
- system.skills.taunt.value
- system.skills.telepathy.value
- system.skills.trick.value
- system.skills.unarmedCombat.value
- system.skills.waterVehicles.value
- system.skills.willpower.value
- system.skills.[yourSkillHere].isFav (set to 0 for not favored and 1 for favored)
- system.xp.unspent
- system.xp.earned
- system.other.fatigue
- system.dodgeDefense
- system.meleeWeaponsDefense
- system.unarmedCombatDefense
- system.intimidationDefense
- system.maneuverDefense
- system.tauntDefense
- system.trickDefense
please note, that pre-V10 the data model was: data.(something) instead of system.(something)