-
Notifications
You must be signed in to change notification settings - Fork 224
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
1.5.1
- Loading branch information
Showing
1 changed file
with
6 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,10 +1,13 @@ | ||
[plugin] | ||
repository = "https://github.com/Drahsid/TargetLines.git" | ||
commit = "cbf010dd4d1f479d6b67a260e14c7ac252ceef2f" | ||
commit = "afa643a240e655d376577960a47a1d8a12373555" | ||
owners = ["Drahsid"] | ||
project_path = "TargetLines" | ||
changelog = """ | ||
- Visually improved situations where a line segment would intersect the camera with fancy lines | ||
- Visually improved the target line effect when viewing in first person | ||
- UI occlusion now checks for line intersections, so there should no longer be segments appearing if it's rect overlaped a UI element, but did not intersect it under certain circumstances | ||
- Fixed a bug which would cause the end cap to have the wrong opacity when 'Fade to End' is enabled | ||
- Adjusted the rendering of the end caps so they appear uniform | ||
- Fixed issue where the first/third person transition for lines which target or source the player would appear disjointed | ||
- Minor optimizations in the broad phase of UI occlusion | ||
""" | ||
|