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Hybrid Camera 1.4.0 (Testing) #4584
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Outdated attemptTake care! Please test your plugins in-game before submitting them here to prevent crashes and instability. We really appreciate it! The average merge time for plugin updates is currently 9 hours. ✔️HybridCamera [testing-live] - 42d5641 - v1.4.0.0 - Diff (111 lines) - Semantic Show log - Review |
Head branch was pushed to by a user without write access
I ended up doing some more work on this. One more option has been added to make standard-style backpedaling move at full speed. This mechanically has no difference in comparison to legacy-style backpedaling (besides lower acceleration,) but might look strange to other players. |
Hi, apologies for the delay on this; we've been deliberating over the potentially illegal behaviour. We hope to have movement on this soon. |
No worries, I thought as much. |
I see this was marked as blocked, but I never received and correspondence as to the result of your deliberation. |
Hi! We've taken an extra close look at this and have deemed the "Fullspeed backpedal" too obvious to allow. To other players, it looks like a speedhack (and essentially is, considering the movement you're doing, backing up without turning, is not intended to be performed at that speed). The other smart strafe features are fine. |
All builds OK! Take care! Please test your plugins in-game before submitting them here to prevent crashes and instability. We really appreciate it!
2 Needs (
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Type | Name | Version | Reviewed by |
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Submodule | https://github.com/Drahsid/DrahsidLib.git | 8d9dd9ab866a485a177440ee91779d25d36fd587 |
1 hidden need (known safe NuGet packages).
Show log - Review
I've gone ahead and removed the fullspeed backpedal option. |
Update to hybrid camera I was working on around the end of Endwalker.
This adds controller support, and simplifies a lot of the implementation, allowing me to remove configuration options.
This might be illegal, since it directly hooks the movement code to adjust the behavior and switch from standard/legacy movement. I am putting this version in testing for now just in case there are some side effects I did not catch, though I did personally test to ensure various things still work (knockbacks, grabs, sliding floors, being frozen/unable to move, etc.)