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chore: storing version and changelog
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BHSDuncan committed Oct 11, 2023
1 parent 77c7792 commit 1544609
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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## [4.0.0-alpha.260](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.260) (2023-10-11)


### Bug Fixes

* Stop crash on missing trigger event ([77c7792](https://github.com/godot-escoria/escoria-demo-game/commit/77c7792fc134e39a9db576636956b41fa9cba802))



## [4.0.0-alpha.259](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.259) (2023-10-06)


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2 changes: 1 addition & 1 deletion addons/escoria-core/game/core-scripts/esc_item.gd
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Expand Up @@ -542,7 +542,7 @@ func get_interact_position() -> Vector2:
# This will catch all other Position2D related nodes
# including dialog locations and native Position2D nodes.
pos_2d_count += 1
pos_2d_position = c.global_position
pos_2d_position = c.global_position

if interact_position == null and \
esclocation_position == null and is_instance_valid(collision):
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