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ColorN resets the dialog color to write on game start
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Balloonpopper authored and BHSDuncan committed Oct 2, 2023
1 parent bc9aa1c commit 7937546
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion addons/escoria-core/game/core-scripts/esc_item.gd
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ export(Texture) var inventory_texture: Texture = null \
setget ,_get_inventory_texture

# Color used for dialogs
export(Color) var dialog_color = ColorN("white")
export(Color) var dialog_color = Color(1,1,1,1)

# If true, terrain scaling will not be applied and
# node will remain at the scale set in the scene.
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