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updated godot documentation urls
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oierbravo committed Sep 18, 2023
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4 changes: 2 additions & 2 deletions advanced/custom_esc_commands.rst
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Expand Up @@ -228,5 +228,5 @@ by Escoria. The classes are usually available in the
(e.g. ``escoria.object_manager`` to access the
:doc:`ESCObjectManager </api/ESCObjectManager>`)

.. _`GDScript`: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html
.. _`GDScript enum Variant.Type`: https://docs.godotengine.org/en/stable/classes/[email protected]#enumerations
.. _`GDScript`: https://docs.godotengine.org/en/3.5/getting_started/scripting/gdscript/gdscript_basics.html
.. _`GDScript enum Variant.Type`: https://docs.godotengine.org/en/3.5/classes/[email protected]#enumerations
4 changes: 2 additions & 2 deletions advanced/escoria_architecture.rst
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Expand Up @@ -145,8 +145,8 @@ event. The event is based on the ``current_action`` set in the
ESC script has an event ``:use``, the
:doc:`event manager <../api/ESCEventManager>` will run that specific event.

.. _`concept of Godot plugins`: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
.. _`main scene`: https://docs.godotengine.org/en/stable/getting_started/step_by_step/exporting.html#setting-a-main-scene
.. _`concept of Godot plugins`: https://docs.godotengine.org/en/3.5/tutorials/plugins/editor/making_plugins.html
.. _`main scene`: https://docs.godotengine.org/en/3.5/getting_started/step_by_step/exporting.html#setting-a-main-scene

Game start sequence
-------------------
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2 changes: 1 addition & 1 deletion advanced/how_to_debug.rst
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Expand Up @@ -106,7 +106,7 @@ Manager**:
:align: center
:alt: Crash error: Globals Manager in inspector

.. _Debugger panel documentation page: https://docs.godotengine.org/en/stable/tutorials/debug/debugger_panel.html
.. _Debugger panel documentation page: https://docs.godotengine.org/en/3.5/tutorials/debug/debugger_panel.html

Escoria game crash management
-----------------------------
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6 changes: 3 additions & 3 deletions advanced/index.rst
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Expand Up @@ -17,6 +17,6 @@ features.
* `The Godot API`_
* `Singletons (AutoLoad)`_

.. _GDScript: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/index.html
.. _The Godot API: https://docs.godotengine.org/en/stable/classes/index.html
.. _Singletons (AutoLoad): https://docs.godotengine.org/en/stable/getting_started/step_by_step/singletons_autoload.html
.. _GDScript: https://docs.godotengine.org/en/3.5/getting_started/scripting/gdscript/index.html
.. _The Godot API: https://docs.godotengine.org/en/3.5/classes/index.html
.. _Singletons (AutoLoad): https://docs.godotengine.org/en/3.5/getting_started/step_by_step/singletons_autoload.html
2 changes: 1 addition & 1 deletion api/CameraPushBlockCommand.md
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Expand Up @@ -28,7 +28,7 @@ Make sure the target is reachable if camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix).

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

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2 changes: 1 addition & 1 deletion api/CameraPushCommand.md
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Expand Up @@ -28,7 +28,7 @@ Make sure the target is reachable if camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix):

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

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2 changes: 1 addition & 1 deletion api/CameraShiftBlockCommand.md
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Expand Up @@ -25,7 +25,7 @@ camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix).

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

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2 changes: 1 addition & 1 deletion api/CameraShiftCommand.md
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Expand Up @@ -22,7 +22,7 @@ current location.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix):

https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

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4 changes: 2 additions & 2 deletions api/ESCCamera.md
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Expand Up @@ -85,7 +85,7 @@ func push(p_target, p_time: float = 0, p_type: int = 0)
Push the camera towards the target in terms of position and zoom level
using a given transition type and time.
See
https://docs.godotengine.org/en/stable/classes/class_tween.html#enumerations
https://docs.godotengine.org/en/3.5/classes/class_tween.html#enumerations

#### Parameters
- p_target: Target to push to
Expand All @@ -102,7 +102,7 @@ Shift the camera by the given vector in a given time and using a specific
Tween transition type.

See
https://docs.godotengine.org/en/stable/classes/class_tween.html#enumerations
https://docs.godotengine.org/en/3.5/classes/class_tween.html#enumerations

#### Parameters
- p_target: Vector to shift the camera by
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4 changes: 2 additions & 2 deletions api/ESCGlobalsManager.md
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Expand Up @@ -69,7 +69,7 @@ func filter(pattern: String) -> Dictionary

Filter the globals and return all matching keys and their values as
a dictionary
Check out [the Godot docs](https://docs.godotengine.org/en/stable/classes/class_string.html#class-string-method-match)
Check out [the Godot docs](https://docs.godotengine.org/en/3.5/classes/class_string.html#class-string-method-match)
for the pattern format

#### Parameters
Expand Down Expand Up @@ -97,7 +97,7 @@ func set_global_wildcard(pattern: String, value) -> void
```

Set all globals that match the pattern to the value
Check out [the Godot docs](https://docs.godotengine.org/en/stable/classes/class_string.html#class-string-method-match)
Check out [the Godot docs](https://docs.godotengine.org/en/3.5/classes/class_string.html#class-string-method-match)
for the pattern format

#### Parameters
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2 changes: 1 addition & 1 deletion api/StopSndCommand.md
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Expand Up @@ -16,7 +16,7 @@ and `_speech`, which plays non-looping voice files (default: `_music`).

Each simultaneous sound (e.g. multiple game sound effects) will require its
own bus. To create additional buses, see the Godot sound documentation :
[Audio buses](https://docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html#doc-audio-buses)
[Audio buses](https://docs.godotengine.org/en/3.5/tutorials/audio/audio_buses.html#doc-audio-buses)

**Parameters**

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2 changes: 1 addition & 1 deletion getting_started/audio.rst
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Expand Up @@ -57,4 +57,4 @@ Voice support
See the :doc:`documentation about dialogs </getting_started/dialogs>` for more
details on using voice files.

.. _`officially supported by Godot`: https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_audio_samples.html
.. _`officially supported by Godot`: https://docs.godotengine.org/en/3.5/getting_started/workflow/assets/importing_audio_samples.html
4 changes: 2 additions & 2 deletions getting_started/backgrounds.rst
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Expand Up @@ -64,6 +64,6 @@ the scene.
The parameter ``lightmap_modulate`` can be used to additionally tint
the ``lightmap`` texture.

.. _`ParallaxBackground`: https://docs.godotengine.org/en/stable/classes/class_parallaxbackground.html
.. _`ParallaxLayer`: https://docs.godotengine.org/en/stable/classes/class_parallaxlayer.html
.. _`ParallaxBackground`: https://docs.godotengine.org/en/3.5/classes/class_parallaxbackground.html
.. _`ParallaxLayer`: https://docs.godotengine.org/en/3.5/classes/class_parallaxlayer.html
.. _`This tutorial`: https://www.youtube.com/watch?v=f8z4x6R7OSM
2 changes: 1 addition & 1 deletion getting_started/camera.rst
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Expand Up @@ -109,4 +109,4 @@ The transitions that are supported are the names of the values used in the
When specifying the ``TransitionType``, leave off the ``TRANS_`` prefix for
any such parameters.

:: _`Tween type` https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
:: _`Tween type` https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations
10 changes: 5 additions & 5 deletions getting_started/dialogs.rst
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Expand Up @@ -140,7 +140,7 @@ like "worker_hello.ogg").
know what text the label refers to.

The audio formats that Godot supports are listed here :
`https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_audio_samples.html?highlight=ogg#supported-files`
`https://docs.godotengine.org/en/3.5/tutorials/assets_pipeline/importing_audio_samples.html?highlight=ogg#supported-files`

Escoria uses a configuration parameter to specify where in your directory
structure to find your game's audio files. This setting can be found in
Expand All @@ -155,7 +155,7 @@ Translations

The detail below is only a high-level overview of Internationalization support
in Godot. For more information, please see Godot's translation documentation
`https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html`
`https://docs.godotengine.org/en/3.5/tutorials/i18n/internationalizing_games.html`

Creating text translations
~~~~~~~~~~~~~~~~~~~~~~~~~~
Expand All @@ -174,9 +174,9 @@ Godot's importer to import it (under
`Project/Project Settings/Localization/Tranlations/Add`).

For further details on creating and importing translations see
`https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_translations.html`
`https://docs.godotengine.org/en/3.5/tutorials/assets_pipeline/importing_translations.html`

Godot's built-in translation features: `https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html`
Godot's built-in translation features: `https://docs.godotengine.org/en/3.5/tutorials/i18n/internationalizing_games.html`

Using text translations in your game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expand Down Expand Up @@ -213,7 +213,7 @@ Using audio translations in your game

The following is a high-level overview of the language remapping functionality
provided by Godot. For more in-depth documentation, please see
`https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html?highlight=remaps#localizing-resources`
`https://docs.godotengine.org/en/3.5/tutorials/i18n/internationalizing_games.html?highlight=remaps#localizing-resources`

Godot provides a mechanism to map files between the different languages you
provide for your game. The mapping function can be found under
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2 changes: 1 addition & 1 deletion getting_started/escoria_nodes.rst
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Expand Up @@ -3,7 +3,7 @@ Common Escoria Nodes

To make games in Escoria it's handy to understand the relationship between
Godot's Scenes and nodes. These are documented here
https://docs.godotengine.org/en/stable/getting_started/step_by_step/nodes_and_scenes.html#nodes
https://docs.godotengine.org/en/3.5/getting_started/step_by_step/nodes_and_scenes.html#nodes

Every location the game character can go to in the game will be its own Godot
scene, and each of these scenes is referred to as an Escoria `room`.
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2 changes: 1 addition & 1 deletion getting_started/step_by_step/2_create_player_character.rst
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Expand Up @@ -271,5 +271,5 @@ Add a ``CollisionShape2D`` node to the ``ESCPlayer`` and use a
This concludes creating a player character. Let's
:doc:`create a room <3_create_room>`.

.. _AnimatedSprite tutorial in the Godot docs: https://docs.godotengine.org/en/stable/tutorials/2d/2d_sprite_animation.html
.. _AnimatedSprite tutorial in the Godot docs: https://docs.godotengine.org/en/3.5/tutorials/2d/2d_sprite_animation.html
.. _Discord: https://discordapp.com
4 changes: 2 additions & 2 deletions getting_started/step_by_step/9_continuing.rst
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Expand Up @@ -28,6 +28,6 @@ Thanks for trying Escoria, and we can't wait to see what you've made with it!

Your Escoria project team

.. _`Exporting Godot games`: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_projects.html
.. _`Complying with Godot and Escoria licenses`: https://docs.godotengine.org/en/stable/tutorials/legal/complying_with_licenses.html
.. _`Exporting Godot games`: https://docs.godotengine.org/en/3.5/getting_started/workflow/export/exporting_projects.html
.. _`Complying with Godot and Escoria licenses`: https://docs.godotengine.org/en/3.5/tutorials/legal/complying_with_licenses.html

6 changes: 3 additions & 3 deletions getting_started/step_by_step/index.rst
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Expand Up @@ -55,9 +55,9 @@ With that out of the way, let's get started by

*

.. _editor introduction: https://docs.godotengine.org/en/stable/getting_started/step_by_step/intro_to_the_editor_interface.html
.. _nodes documentation: https://docs.godotengine.org/en/stable/getting_started/step_by_step/nodes_and_scenes.html#nodes
.. _GDScript basics: https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html
.. _editor introduction: https://docs.godotengine.org/en/3.5/getting_started/step_by_step/intro_to_the_editor_interface.html
.. _nodes documentation: https://docs.godotengine.org/en/3.5/getting_started/step_by_step/nodes_and_scenes.html#nodes
.. _GDScript basics: https://docs.godotengine.org/en/3.5/getting_started/scripting/gdscript/gdscript_basics.html
.. _2dpixx: https://opengameart.org/users/2dpixx
.. _`Technopeasant`: https://opengameart.org/content/cartoon-male-turn-around-and-walk-cycle-sheet
.. _Discord: https://discordapp.com
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10 changes: 5 additions & 5 deletions scripting/z_esc_reference.rst
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Expand Up @@ -416,7 +416,7 @@ Make sure the target is reachable if camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix).

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

Expand Down Expand Up @@ -446,7 +446,7 @@ Make sure the target is reachable if camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix):

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

Expand Down Expand Up @@ -643,7 +643,7 @@ camera limits have been configured.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix).

See https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
See https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

Expand All @@ -667,7 +667,7 @@ current location.
Supported transitions include the names of the values used
in the "TransitionType" enum of the "Tween" type (without the "TRANS_" prefix):

https://docs.godotengine.org/en/stable/classes/class_tween.html?highlight=tween#enumerations
https://docs.godotengine.org/en/3.5/classes/class_tween.html?highlight=tween#enumerations

For more details see: https://docs.escoria-framework.org/camera

Expand Down Expand Up @@ -1211,7 +1211,7 @@ and ``_speech``\ , which plays non-looping voice files (default: ``_music``\ ).

Each simultaneous sound (e.g. multiple game sound effects) will require its
own bus. To create additional buses, see the Godot sound documentation :
`Audio buses <https://docs.godotengine.org/en/stable/tutorials/audio/audio_buses.html#doc-audio-buses>`_
`Audio buses <https://docs.godotengine.org/en/3.5/tutorials/audio/audio_buses.html#doc-audio-buses>`_

**Parameters**

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