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Add a method to auto rename the PDB to avoid blocking debug symbols #1737

Add a method to auto rename the PDB to avoid blocking debug symbols

Add a method to auto rename the PDB to avoid blocking debug symbols #1737

Triggered via pull request December 11, 2023 04:55
Status Success
Total duration 13m 24s
Artifacts 8
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ci.yml

on: pull_request
🐧 Build (Linux, GCC, CMake)
6m 57s
🐧 Build (Linux, GCC, CMake)
🐧 Build (Linux, GCC, CMake Ninja)
6m 58s
🐧 Build (Linux, GCC, CMake Ninja)
🏁 Build (Windows, MSVC, CMake)
13m 12s
🏁 Build (Windows, MSVC, CMake)
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Name Size
godot-cpp-android-arm64-release Expired
72.3 MB
godot-cpp-ios-arm64-release Expired
37.8 MB
godot-cpp-linux-glibc2.27-x86_64-double-release Expired
76.3 MB
godot-cpp-linux-glibc2.27-x86_64-release Expired
76.3 MB
godot-cpp-linux-mingw-x86_64-release Expired
70.9 MB
godot-cpp-macos-universal-release Expired
74.8 MB
godot-cpp-web-wasm32-release Expired
38 MB
godot-cpp-windows-msvc2019-x86_64-release Expired
104 MB