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There are tiny issues that don't effect the build that can be cleaned. And flags that can be made private to not effect consumers. Remove RPATH_USE_ORIGIN from static libs add INTERFACE_POSITION_INDEPENDENT_CODE ON reset GODOT_ARCH property to SYSTEM_ARCH for macos because universal add MACOSX_RPATH to test target remove redundant properties from test target remove redundant and PUBLIC cxx_std_17 compile feature Change compiler options to PRIVATE, tested on godot-cpp-test, and orchestrator
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