Added missing namespace prefixes to GDVIRTUAL macros #1864
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The codegen for the
GDVIRTUAL
macros was missing the namespace and enum prefix for the method flags. This meant that any class declaration that tried to use a GDVIRTUAL macro would either have to be in thegodot
namespace, or would have to useusing namespace godot
, neither of which is ideal.This change simply adds the prefixes, which means the above workarounds will no longer be necessary, allowing developers to use namespaces as they see fit in their custom Godot objects.