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The codegen for the GDVIRTUAL macros was missing the namespace and enum prefix for the method flags. This meant that any class declaration that tried to use a GDVIRTUAL macro would either have to be in the godot namespace, or would have to use using namespace godot, neither of which is ideal.

This change simply adds the prefixes, which means the above workarounds will no longer be necessary, allowing developers to use namespaces as they see fit in their custom Godot objects.

@janos-ijgyarto janos-ijgyarto requested a review from a team as a code owner October 9, 2025 22:21
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