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Enable physics interpolation in all demos that use physics
This also improves visuals in the Voxel and Dynamic Split Screen demos, and fixes splitscreen mode in the Platformer 2D demo. Most demos (other than physics tests) have also had their physics FPS increased to 120. This is done consistency with 4.x, but also for the benefits it still provides when interpolation are enabled (lower input lag, more stable simulation).
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Original file line number | Diff line number | Diff line change |
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@@ -18,3 +18,4 @@ shape = SubResource( 1 ) | |
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[node name="Camera2D" type="Camera2D" parent="."] | ||
current = true | ||
process_mode = 0 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,17 +1 @@ | ||
extends Node2D | ||
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const LIMIT_LEFT = -315 | ||
const LIMIT_TOP = -250 | ||
const LIMIT_RIGHT = 955 | ||
const LIMIT_BOTTOM = 690 | ||
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func _ready(): | ||
for child in get_children(): | ||
if child is Player: | ||
var camera = child.get_node("Camera") | ||
camera.limit_left = LIMIT_LEFT | ||
camera.limit_top = LIMIT_TOP | ||
camera.limit_right = LIMIT_RIGHT | ||
camera.limit_bottom = LIMIT_BOTTOM |
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