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Tested and Fixed Pong with GDScript Demo for 4.0-dev #707
Tested and Fixed Pong with GDScript Demo for 4.0-dev #707
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Most of this looks good.
2d/pong/README.md
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@@ -6,7 +6,7 @@ for game development in Godot, including | |||
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Language: GDScript | |||
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Renderer: GLES 2 | |||
Renderer: Vulkan |
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If we're updating this text, we should be specifying if it's Vulkan Clustered or Vulkan Mobile.
Additionally, we should be setting demos to Vulkan Mobile if it doesn't look any different compared to Vulkan Clustered. Especially for GUI-only demos, they will look the same in Vulkan Mobile. Go to Project -> Project Settings -> General tab -> Rendering section -> Vulkan -> Back End -> Select Forward Mobile.
2d/pong/project.godot
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window/size/width=640 | ||
window/size/height=400 |
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window/size/width=640 | |
window/size/height=400 | |
window/size/viewport_width=640 | |
window/size/viewport_height=400 |
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Thanks! This was something I missed in the settings, changed the settings, squashed and pushed.
Made the usual changes to the project settings and tested to see if everything works. Everything works fine! Small fixes Changed to Vulkan Mobile. Changed viewport size.
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Thanks!
Made the usual changes to the project settings and tested to see if
everything works.
Everything works fine!
Another task which can be checked of #697.