Add a 3D visibility ranges (HLOD) demo #860
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This demo showcases how to set up a hierarchical LOD system using visibility ranges.
This can improve performance significantly in 3D scenes by reducing the number of draw calls and polygons that have to be drawn every frame.
Use WASD or arrow keys to move, and use the mouse to look around. Press L to toggle the use of visibility ranges. Press F to toggle the fade mode between transparency (the default in this demo) and hysteresis (which is slightly faster, but results in more jarring transitions).
Note
Performance is expected to decrease significantly after disabling visibility ranges, as all trees will be drawn with full detail regardless of distance.
Preview