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Godot PRs by File

This project is provided for Godot Engine contributors to quickly find open PRs editing a specific file or folder. With the amount of work that goes into Godot it becomes tricky to keep in mind every PR that touches every file, and identify conflicts or duplicates. This project aims to help with that.

Live website: https://godotengine.github.io/godot-prs-by-file/

Contributing

This project is written in JavaScript and is built using Node.JS. HTML and CSS are used for the presentation. The end result of the build process is completely static and can be server from any web server, no Node.JS required.

Front-end is designed in a reactive manner using industry standard Web Components (powered by lit-element). This provides native browser support, and results in a small overhead from the build process.

To build the project locally you need to have Node.JS installed (12.x and newer should work just fine).

This project uses GitHub's GraphQL API. To fetch live data you need to generate a personal OAuth token. You can supply your token to the scripts using the GRAPHQL_TOKEN environment variable. Note, that if you don't have member access to the organization, you may not be able to access all the information used when generating the database.

  1. Clone or download the project.
  2. From the project root run npm install or yarn to install dependencies.
  3. Run npm run build or yarn run build to build the pages.
  4. Run npm run compose-db or yarn run compose-db to fetch the data from GitHub.
  5. Serve the out/ folder with your method of choice (e.g. using Python 3: python -m http.server 8080 -d ./out).

rollup is used for browser packing of scripts and copying of static assets. The data fetching script is plain JavaScript with node-fetch used to polyfill fetch()-like API.

License

This project is provided under the MIT License.