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Add built-in GUI to display license notices
Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action) to show/hide the notices dialog. The dialog can be shown via script using `SceneTree.licenses_dialog_visible = true|false`. Co-authored-by: MewPurPur <[email protected]>
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/**************************************************************************/ | ||
/* licenses_dialog.cpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#include "licenses_dialog.h" | ||
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#include "box_container.h" | ||
#include "button.h" | ||
#include "core/license.gen.h" | ||
#include "core/string/string_buffer.h" | ||
#include "label.h" | ||
#include "margin_container.h" | ||
#include "panel_container.h" | ||
#include "rich_text_label.h" | ||
#include "scene/main/canvas_layer.h" | ||
#include "scene/resources/style_box_flat.h" | ||
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void LicensesDialog::_close_button_pressed() { | ||
SceneTree::get_singleton()->set_licenses_dialog_visible(false); | ||
} | ||
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void LicensesDialog::unhandled_key_input(const Ref<InputEvent> &p_event) { | ||
if (p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) { | ||
SceneTree::get_singleton()->set_licenses_dialog_visible(false); | ||
Node::get_viewport()->set_input_as_handled(); | ||
} | ||
} | ||
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LicensesDialog::LicensesDialog() { | ||
// Set on the highest layer, so that nothing else can draw on top. | ||
set_layer(128); | ||
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set_process_unhandled_key_input(true); | ||
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MarginContainer *margin_container = memnew(MarginContainer); | ||
margin_container->set_anchors_preset(Control::PRESET_FULL_RECT); | ||
const float default_base_scale = margin_container->get_theme_default_base_scale(); | ||
const float default_font_size = margin_container->get_theme_default_font_size(); | ||
margin_container->add_theme_constant_override("margin_top", Math::round(20 * default_base_scale)); | ||
margin_container->add_theme_constant_override("margin_right", Math::round(20 * default_base_scale)); | ||
margin_container->add_theme_constant_override("margin_bottom", Math::round(20 * default_base_scale)); | ||
margin_container->add_theme_constant_override("margin_left", Math::round(20 * default_base_scale)); | ||
add_child(margin_container); | ||
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PanelContainer *panel_container = memnew(PanelContainer); | ||
margin_container->add_child(panel_container); | ||
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MarginContainer *inner_margin_container = memnew(MarginContainer); | ||
inner_margin_container->add_theme_constant_override("margin_top", Math::round(10 * default_base_scale)); | ||
inner_margin_container->add_theme_constant_override("margin_right", Math::round(10 * default_base_scale)); | ||
inner_margin_container->add_theme_constant_override("margin_bottom", Math::round(10 * default_base_scale)); | ||
inner_margin_container->add_theme_constant_override("margin_left", Math::round(10 * default_base_scale)); | ||
panel_container->add_child(inner_margin_container); | ||
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VBoxContainer *vbox_container = memnew(VBoxContainer); | ||
vbox_container->add_theme_constant_override("separation", Math::round(10 * default_base_scale)); | ||
inner_margin_container->add_child(vbox_container); | ||
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Label *title_label = memnew(Label); | ||
title_label->set_text(RTR("Third-party notices")); | ||
title_label->add_theme_font_size_override(SceneStringName(font_size), Math::round(1.333 * default_font_size)); | ||
title_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); | ||
vbox_container->add_child(title_label); | ||
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// Based on `editor_about.cpp` with references to TreeItem removed, | ||
// as we only have the "All Components" view here. A preamble is also added. | ||
StringBuffer<> long_text; | ||
long_text += RTR("This project is powered by Godot Engine, which relies on a number of third-party free and open source libraries, all compatible with the terms of its MIT license. The following is an exhaustive list of all such third-party components with their respective copyright statements and license terms.") + "\n\n"; | ||
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long_text += RTR("Components:") + "\n\n"; | ||
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for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) { | ||
const ComponentCopyright &component = COPYRIGHT_INFO[component_index]; | ||
const String component_name = String::utf8(component.name); | ||
long_text += "- " + component_name; | ||
for (int part_index = 0; part_index < component.part_count; part_index++) { | ||
const ComponentCopyrightPart &part = component.parts[part_index]; | ||
String copyright; | ||
for (int copyright_index = 0; copyright_index < part.copyright_count; copyright_index++) { | ||
copyright += String::utf8("\n \xc2\xa9 ") + String::utf8(part.copyright_statements[copyright_index]); | ||
} | ||
long_text += copyright; | ||
String license = "\n License: " + String::utf8(part.license) + "\n"; | ||
long_text += license + "\n\n"; | ||
} | ||
} | ||
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long_text += RTR("Licenses:") + "\n\n"; | ||
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for (int i = 0; i < LICENSE_COUNT; i++) { | ||
const String licensename = String::utf8(LICENSE_NAMES[i]); | ||
long_text += "- " + licensename + "\n"; | ||
const String licensebody = String::utf8(LICENSE_BODIES[i]); | ||
long_text += " " + licensebody.replace("\n", "\n ") + "\n\n"; | ||
} | ||
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RichTextLabel *rich_text_label = memnew(RichTextLabel); | ||
rich_text_label->set_text(long_text); | ||
rich_text_label->set_threaded(true); | ||
rich_text_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); | ||
rich_text_label->set_focus_mode(Control::FOCUS_ALL); | ||
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// Add a background to the scrollable area with the license text. | ||
Ref<StyleBoxFlat> background; | ||
background.instantiate(); | ||
background->set_bg_color(Color(0, 0, 0, 0.25)); | ||
background->set_content_margin_all(Math::round(10 * default_base_scale)); | ||
rich_text_label->add_theme_style_override(CoreStringName(normal), background); | ||
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vbox_container->add_child(rich_text_label); | ||
// Allow for keyboard navigation by grabbing focus immediately on the scrollable control. | ||
callable_mp((Control *)rich_text_label, &Control::grab_focus).call_deferred(); | ||
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Button *close_button = memnew(Button); | ||
close_button->set_text(RTR("Close")); | ||
close_button->set_h_size_flags(Control::SIZE_SHRINK_CENTER); | ||
close_button->set_custom_minimum_size(Vector2(100, 40) * default_base_scale); | ||
close_button->connect(SceneStringName(pressed), callable_mp(this, &LicensesDialog::_close_button_pressed)); | ||
vbox_container->add_child(close_button); | ||
} |
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/**************************************************************************/ | ||
/* licenses_dialog.h */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#ifndef LICENSES_DIALOG_H | ||
#define LICENSES_DIALOG_H | ||
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#include "scene/main/canvas_layer.h" | ||
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class LicensesDialog : public CanvasLayer { | ||
GDCLASS(LicensesDialog, CanvasLayer); | ||
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void _close_button_pressed(); | ||
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protected: | ||
virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; | ||
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public: | ||
LicensesDialog(); | ||
}; | ||
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#endif // LICENSES_DIALOG_H |
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