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Update mesh format for Godot 4.2 #177

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Nov 28, 2023
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2 changes: 2 additions & 0 deletions door/model/door.dae.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
Expand All @@ -40,4 +41,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions effects_shared/BlastMesh.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,13 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
Binary file modified effects_shared/BlastMesh_Sphere.mesh
Binary file not shown.
2 changes: 2 additions & 0 deletions enemies/red_robot/laser/BarrelSmoke.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,13 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
Binary file modified enemies/red_robot/laser/BarrelSmoke_Plane.mesh
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Binary file modified enemies/red_robot/laser/circle.mesh
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Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,13 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
Binary file modified enemies/red_robot/laser/impact_effect/LightRaysMesh_Plane.mesh
Binary file not shown.
Binary file modified enemies/red_robot/laser/raymesh.mesh
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2 changes: 2 additions & 0 deletions enemies/red_robot/model/red_robot.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
Expand All @@ -40,4 +41,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_head.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
Expand All @@ -36,4 +37,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/part_shield.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
Expand All @@ -36,4 +37,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions enemies/red_robot/parts/ray.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,13 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
Original file line number Diff line number Diff line change
Expand Up @@ -22,11 +22,13 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=15
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/naming_version=0
gltf/embedded_image_handling=1
Binary file modified enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh
Binary file not shown.
22 changes: 11 additions & 11 deletions enemies/red_robot/red_robot.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -27,19 +27,19 @@
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_h6xi0"]
properties/0/path = NodePath(".:global_transform")
properties/0/spawn = true
properties/0/sync = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:health")
properties/1/spawn = true
properties/1/sync = false
properties/1/replication_mode = 0
properties/2/path = NodePath(".:state")
properties/2/spawn = true
properties/2/sync = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:target_position")
properties/3/spawn = true
properties/3/sync = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:dead")
properties/4/spawn = true
properties/4/sync = false
properties/4/replication_mode = 0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_p5m1n"]
resource_local_to_scene = true
Expand Down Expand Up @@ -212,7 +212,7 @@ nodes/hit3/position = Vector2(980, 240)
nodes/output/position = Vector2(1180, 200)
nodes/state/node = SubResource("51")
nodes/state/position = Vector2(60, 100)
node_connections = [&"output", 0, &"hit3", &"aiming", 0, &"state", &"aiming", 1, &"aim", &"hit1", 0, &"aiming", &"hit1", 1, &"Animation 5", &"hit2", 0, &"hit1", &"hit2", 1, &"Animation 6", &"hit3", 0, &"hit2", &"hit3", 1, &"Animation 7", &"state", 0, &"Animation", &"state", 1, &"Animation 3", &"state", 2, &"Animation 2", &"state", 3, &"Animation 4"]
node_connections = [&"aiming", 0, &"state", &"aiming", 1, &"aim", &"hit1", 0, &"aiming", &"hit1", 1, &"Animation 5", &"hit2", 0, &"hit1", &"hit2", 1, &"Animation 6", &"hit3", 0, &"hit2", &"hit3", 1, &"Animation 7", &"output", 0, &"hit3", &"state", 0, &"Animation", &"state", 1, &"Animation 3", &"state", 2, &"Animation 2", &"state", 3, &"Animation 4"]

[sub_resource type="SphereShape3D" id="53"]
radius = 1.11815
Expand Down Expand Up @@ -426,19 +426,19 @@ _data = {
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hqtbc"]
properties/0/path = NodePath(".:fade_value")
properties/0/spawn = true
properties/0/sync = true
properties/0/replication_mode = 1
properties/1/path = NodePath(".:position")
properties/1/spawn = true
properties/1/sync = true
properties/1/replication_mode = 1
properties/2/path = NodePath(".:rotation")
properties/2/spawn = true
properties/2/sync = true
properties/2/replication_mode = 1
properties/3/path = NodePath(".:linear_velocity")
properties/3/spawn = true
properties/3/sync = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:angular_velocity")
properties/4/spawn = true
properties/4/sync = true
properties/4/replication_mode = 1

[sub_resource type="Curve" id="57"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.260504, 1), 0.0, 0.0, 0, 0]
Expand Down
2 changes: 2 additions & 0 deletions level/forklift/flying_forklift.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=false
animation/fps=15
Expand All @@ -40,4 +41,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions level/geometry/models/core.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=1.0
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=false
animation/fps=15
Expand Down Expand Up @@ -152,4 +153,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions level/geometry/models/lights.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=0
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=false
animation/fps=15
Expand All @@ -36,4 +37,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions level/geometry/models/props.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.1
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=false
animation/fps=15
Expand Down Expand Up @@ -116,4 +117,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
2 changes: 2 additions & 0 deletions level/geometry/models/structure.glb.import
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@ meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=2
meshes/lightmap_texel_size=0.8
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=false
animation/fps=15
Expand Down Expand Up @@ -160,4 +161,5 @@ _subresources={
}
}
}
gltf/naming_version=0
gltf/embedded_image_handling=1
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