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HullBreach Wiki
Derek Lane edited this page Sep 6, 2016
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Module Manager is Recommended as it makes it easier to modify parts with the required fields
Deleting the following files is recommended to refresh parts if using LBP or SMMarine already
- [KSPRoot]PartDatabase.cfg
- [KSPRoot]\GameData\ModuleManager.ConfigCache
Example Module Manager Patch to Update Parts
Recommended for Hull or large parts
@PART[YourPartName]
Module
{
name = ModuleHullBreach
flowrate = 750
critFlowRate = 4000
breachTemp = 0.4 //Triggers flowrate
critBreachTemp = 0.8 //Triggers critFlowrate
hull = true //set to false if wanting the part to be crushed
hydroExplosive = true //part will explode after a certain depth underwater, head is added to part increasing with depth
crushable = false //part will be crushed crushDepth, used for when a part has no water
crushDepth = 200 //depth in meters for a part to be crushed
partDebug = false //set to true to see diagnostic fields
}
RESOURCE
{
name = SeaWater
amount = 0
maxAmount = 2000000
}
Recommended for Non-Hull parts, towers, smaller parts that would not take on water
@PART[YourPartName]
Module
{
name = ModuleHullBreach
hull = false //set to false if wanting the part to be crushed
hydroExplosive = false //part will explode after a certain depth underwater, head is added to part increasing with depth
crushable = true //part will be crushed crushDepth, used for when a part has no water
crushDepth = 200 //depth in meters for a part to be crushed
partDebug = false //set to true to see diagnostic fields
}