Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

240p widescreen #2863

Open
N8endo opened this issue Aug 22, 2024 · 2 comments
Open

240p widescreen #2863

N8endo opened this issue Aug 22, 2024 · 2 comments

Comments

@N8endo
Copy link

N8endo commented Aug 22, 2024

I play on Mupen64plus Next on Retroarch. When I play in 4:3 in 240p, using Cyberlab CRT - Royale crt shaders, it looks great and the shaders really smooth out the image. In widescreen, though, the lowest available resolution is 360p - 240 isn't there. Playing the game in 360p, it seems like the game and the crt shaders don't match up so it looks really jagged and bad. I'd love to have a 16x9 240p option so I can enjoy both the beautiful crt look and beautiful widescreen. Would it be possible to add that resolution to the widescreen list? Thanks!

@weinerschnitzel
Copy link

Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

@N8endo
Copy link
Author

N8endo commented Aug 22, 2024

Hmm. 640x360 is scaled in whole integers but 1.5x original height...

Does 1280x720 look good with the crt filter for the game you are playing? That would be 3x original height in 16x9 and whole integer scale.

1280x720 definitely looks better than 640x360, but it's also still much worse than 320x240. Also, performance on my laptop was bad in 720p. I guess the CRT filters are more expensive to run at higher resolutions.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants