Enable parallel shader compilation on more devices #7809
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name: Presubmit | |
on: | |
push: | |
branches: | |
- main | |
pull_request: | |
branches: | |
- main | |
jobs: | |
build-desktop: | |
name: build-desktop | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
os: [macos-latest, ubuntu-22.04] | |
steps: | |
- uses: actions/[email protected] | |
- name: Run build script | |
run: | | |
WORKFLOW_OS=`echo \`uname\` | sed "s/Darwin/mac/" | tr [:upper:] [:lower:]` | |
cd build/$WORKFLOW_OS && printf "y" | ./build.sh presubmit | |
- name: Test material parser | |
run: | | |
out/cmake-release/filament/test/test_material_parser | |
build-windows: | |
name: build-windows | |
runs-on: windows-2019 | |
steps: | |
- uses: actions/[email protected] | |
- name: Run build script | |
run: | | |
build\windows\build-github.bat presubmit | |
shell: cmd | |
build-android: | |
name: build-android | |
runs-on: macos-latest | |
steps: | |
- uses: actions/[email protected] | |
- uses: actions/setup-java@v3 | |
with: | |
distribution: 'temurin' | |
java-version: '17' | |
- name: Run build script | |
run: | | |
cd build/android && printf "y" | ./build.sh presubmit | |
build-ios: | |
name: build-iOS | |
runs-on: macos-latest | |
steps: | |
- uses: actions/[email protected] | |
- name: Run build script | |
run: | | |
cd build/ios && printf "y" | ./build.sh presubmit | |
- name: Build iOS samples | |
run: | | |
cd build/ios && ./build-samples.sh presubmit | |
build-web: | |
name: build-web | |
runs-on: macos-latest | |
steps: | |
- uses: actions/[email protected] | |
- name: Run build script | |
run: | | |
cd build/web && printf "y" | ./build.sh presubmit |