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Use 4 background threads for shader compiler on PowerVR #3747

Use 4 background threads for shader compiler on PowerVR

Use 4 background threads for shader compiler on PowerVR #3747

name: iOS
on:
push:
branches:
- main
- release
- rc/**
jobs:
build-ios:
name: build-ios
runs-on: macos-latest
steps:
- uses: actions/[email protected]
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous
- uses: actions/[email protected]
with:
name: filament-ios
path: out/filament-release-ios.tgz
- name: Build iOS samples
run: |
cd build/ios && ./build-samples.sh continuous