This project contains 5 Vulkan layers:
- Compile time layer for measuring pipeline compilation times. The output log file location can be set with the
VK_COMPILE_TIME_LOG
environment variable. - Runtime layer for measuring pipeline execution times. The output log file location can be set with the
VK_RUNTIME_LOG
environment variable. - Frame time layer for measuring time between calls to vkQueuePresentKHR, in nanoseconds. This layer can also terminate the parent Vulkan application after a given number of frames, controlled by the
VK_FRAME_TIME_EXIT_AFTER_FRAME
environment variable. The output log file location can be set with theVK_FRAME_TIME_LOG
environment variable. Benchmark start detection is controlled by theVK_FRAME_TIME_BENCHMARK_WATCH_FILE
(which file to incrementally scan) andVK_FRAME_TIME_BENCHMARK_START_STRING
(string that denotes benchmark start) environment variables. - Pipeline cache sideloading layer for supplying pipeline caches to applications that either do not use pipeline caches, or do not initialize them with the intended initial data. The pipeline cache file to load can be specified by setting the
VK_PIPELINE_CACHE_SIDELOAD_FILE
environment variable. The layer creates an implicit pipeline cache object for each device, initialized with the specified file contents, which then gets merged into application pipeline caches (if any), and makes sure that a valid pipeline cache handle is passed to every pipeline creation. This layer does not produce.csv
log files. - Device memory usage layer. This layer tracks memory explicitly allocated by the application (VkAllocateMemory), usually for images and buffers. For each frame, current allocation and maximum allocation is written to the log file. The output log file location can be set with the
VK_MEMORY_USAGE_LOG
environment variable.
The results are saved in the CSV format to the specified files.
We support the following log formats:
Each layer (except the cache sideload layer) has a dedicated CSV file into which writes the logs. The files start with the CSV header on top followed by the data entries written in the subsequent lines. In the Analysis Scripts section, we will explain how a CSV can be used.
A custom format to have all the logs generated by the layers in a single file. A sample format can be seen in events.log. Other than the logs going to the CSV files, there are other logs in the common file indicating the initialization of a layer, shader creation, etc. All the logs contain timestamps making them suitable for a timeline-based plot. A sample plot is depicted in the Analysis Scripts section.
To specify the output destination, set VK_PERFORMANCE_LAYERS_EVENT_LOG_FILE
environment variable. For example:
export VK_PERFORMANCE_LAYERS_EVENT_LOG_FILE=events.log
This format enables us to integrate with tools such as chrome://tracing and Perfetto for a better visualization. Here is an example of this format:
{ "name": "Complete Event", "cat": "pipeline", "ph": "X", "ts": 12345, "pid": 123, "tid": 456, "dur": 123, "args": {...} }
To see more examples, check out trace_event.log.
All the events that go the CommonFile
will also go to the TraceEvent
file but with a different format. The events are JSON objects grouped in a JSON array.
To specify the output destination, set VK_PERFORMANCE_LAYERS_TRACE_EVENT_LOG_FILE
environment variable. For example:
export VK_PERFORMANCE_LAYERS_TRACE_EVENT_LOG_FILE=trace.log
The file can then be imported into chrome://tracing and Perfetto. Here is a sample output rendered by Perfetto: For more information about the Chrome Trace Event format see: https://docs.google.com/document/d/1CvAClvFfyA5R-PhYUmn5OOQtYMH4h6I0nSsKchNAySU/preview.
The layers are considered experimental. We welcome contributions and suggestions for improvements; see docs/contributing.md.
The project comes with a set of simple log analysis scripts:
- analyze_frametimes.py -- processes frame time layer logs. Prints summarized results, outputs frames per second (FPS) as CSV files, and plots frame time distributions.
- plot_timeline.py -- processes event log files. Plots frames per second (FPS) and pipeline creation times. Sample output:
You can find more details in the descriptions included in each script file.
Sample build instructions:
# Checkout the submodules.
git submodule update --init
# Build and install performance layers.
mkdir -p <BUILD_DIR> ; cd <BUILD_DIR>
cmake .. \
-GNinja \
-DCMAKE_C_COMPILER=<COMPILER> \
-DCMAKE_CXX_COMPILER=<COMPILER> \
-DCMAKE_BUILD_TYPE=<CONFIGURATION> \
-DCMAKE_INSTALL_PREFIX=run \
-DVULKAN_HEADERS_INSTALL_DIR=<PATH_TO_VULKAN_HEADERS_INSTALL> \
-DVULKAN_LOADER_GENERATED_DIR=<PATH_TO_VULKAN_LOADER>/loader/generated \
&& ninja \
&& ninja install
CMAKE_BUILD_TYPE
options are: Release
, Debug
, RelWithDebInfo
, MinSizeRel
.
See docker/build.Dockerfile for detailed Ubuntu build instructions.
VULKAN_HEADERS_INSTALL_DIR
and VULKAN_LOADER_GENERATED_DIR
must be absolute paths.
If you have the Vulkan SDK installed in $VULKAN_SDK
, you can simply use
VULKAN_HEADERS_INSTALL_DIR=${VULKAN_SDK}
VULKAN_LOADER_GENERATED_DIR=${VULKAN_SDK}/include/vulkan
VULKAN_HEADERS_INSTALL_DIR
must be set to the installation directory of Vulkan-Headers. For example, if your build directory is VULKAN_HEADERS_BUILD
and your build commands were:
cmake <PATH_TO_VULKAN_HEADERS> -GNinja -DCMAKE_INSTALL_PREFIX=run
ninja
ninja install
you should set VULKAN_HEADERS_INSTALL_DIR
to VULKAN_HEADERS_BUILD/run
.
VULKAN_LOADER_GENERATED_DIR
should be the directory that contains vk_layer_dispatch_table.h
. For example, if you cloned Vulkan-Loader to PATH_TO_VULKAN_LOADER
, you should set VULKAN_LOADER_GENERATED_DIR
to PATH_TO_VULKAN_LOADER/loader/generated
.
For operating systems other than Linux, see: https://vulkan.lunarg.com/doc/view/1.3.211.0/linux/layer_configuration.html or the documentation from your Vulkan SDK vendor.
There are many ways to enable Vulkan layers, and we present one way that works on Linux. For a more comprehensive Vulkan layer configuration tutorial, see https://vulkan.lunarg.com/doc/view/1.3.211.0/linux/layer_configuration.html.
$LD_LIBRARY_PATH
: Need to append the directory containing the .so files of performance layers to the $LD_LIBRARY_PATH
.
export LD_LIBRARY_PATH=<path-with-layers.so>:$LD_LIBRARY_PATH
$VK_INSTANCE_LAYERS
: Specify which of the following layers to enable.
- VK_LAYER_STADIA_pipeline_compile_time
- VK_LAYER_STADIA_pipeline_runtime
- VK_LAYER_STADIA_pipeline_cache_sideload
- VK_LAYER_STADIA_memory_usage
- VK_LAYER_STADIA_frame_time
To enable multiple layers, separate them with colons. The following command enables both compile time and runtime layers.
export VK_INSTANCE_LAYERS=VK_LAYER_STADIA_pipeline_compile_time:VK_LAYER_STADIA_pipeline_runtime
VK_LAYER_PATH
: Path to the directory containing the json files with the name of the layers.
export VK_LAYER_PATH=<path-with-layer-json>
Each layer writes its results in a specific log file. You can determine the path to the log file for each layer by setting its corresponding environment variable.
export VK_COMPILE_TIME_LOG=<log-file-path>
To check if the layers are enabled, you can run a sample Vulkan application (such as vkcube
) and look for the generated layer log files, or check the Vulkan loader logs.
This is not an officially supported Google product. Support and/or new releases may be limited.