Skip to content

Commit

Permalink
NET-1833: add retries to license key validation. (#3222)
Browse files Browse the repository at this point in the history
* feat(go): add retries to license key validation.

* feat(go): increase the number of retries.
  • Loading branch information
VishalDalwadi authored Dec 10, 2024
1 parent 5f21c8b commit 496d541
Show file tree
Hide file tree
Showing 2 changed files with 114 additions and 46 deletions.
119 changes: 73 additions & 46 deletions pro/license.go
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ import (
"encoding/json"
"errors"
"fmt"
"github.com/gravitl/netmaker/utils"
"io"
"net/http"
"time"
Expand Down Expand Up @@ -205,55 +206,81 @@ func validateLicenseKey(encryptedData []byte, publicKey *[32]byte) ([]byte, bool
return nil, false, err
}

req, err := http.NewRequest(
http.MethodPost,
proLogic.GetAccountsHost()+"/api/v1/license/validate",
bytes.NewReader(requestBody),
)
if err != nil {
return nil, false, err
}
req.Header.Add("Content-Type", "application/json")
req.Header.Add("Accept", "application/json")
client := &http.Client{}
validateResponse, err := client.Do(req)
if err != nil { // check cache
slog.Warn("proceeding with cached response, Netmaker API may be down")
cachedResp, err := getCachedResponse()
return cachedResp, false, err
}
defer validateResponse.Body.Close()
code := validateResponse.StatusCode

// if we received a 200, cache the response locally
if code == http.StatusOK {
body, err := io.ReadAll(validateResponse.Body)
if err != nil {
slog.Warn("failed to parse response", "error", err)
return nil, false, err
}
if err := cacheResponse(body); err != nil {
slog.Warn("failed to cache response", "error", err)
}
return body, false, nil
var validateResponse *http.Response
var validationResponse []byte
var timedOut bool

validationRetries := utils.RetryStrategy{
WaitTime: time.Second * 5,
WaitTimeIncrease: time.Second * 2,
MaxTries: 15,
Wait: func(duration time.Duration) {
time.Sleep(duration)
},
Try: func() error {
req, err := http.NewRequest(
http.MethodPost,
proLogic.GetAccountsHost()+"/api/v1/license/validate",
bytes.NewReader(requestBody),
)
if err != nil {
return err
}
req.Header.Add("Content-Type", "application/json")
req.Header.Add("Accept", "application/json")
client := &http.Client{}

validateResponse, err = client.Do(req)
if err != nil {
slog.Warn(fmt.Sprintf("error while validating license key: %v", err))
return err
}

if validateResponse.StatusCode == http.StatusServiceUnavailable ||
validateResponse.StatusCode == http.StatusGatewayTimeout ||
validateResponse.StatusCode == http.StatusBadGateway {
timedOut = true
return errors.New("failed to reach netmaker api")
}

return nil
},
OnMaxTries: func() {
slog.Warn("proceeding with cached response, Netmaker API may be down")
validationResponse, err = getCachedResponse()
timedOut = false
},
OnSuccess: func() {
defer validateResponse.Body.Close()

// if we received a 200, cache the response locally
if validateResponse.StatusCode == http.StatusOK {
validationResponse, err = io.ReadAll(validateResponse.Body)
if err != nil {
slog.Warn("failed to parse response", "error", err)
validationResponse = nil
timedOut = false
return
}

if err := cacheResponse(validationResponse); err != nil {
slog.Warn("failed to cache response", "error", err)
}
} else {
// at this point the backend returned some undesired state

// inform failure via logs
body, _ := io.ReadAll(validateResponse.Body)
err = fmt.Errorf("could not validate license with validation backend (status={%d}, body={%s})",
validateResponse.StatusCode, string(body))
slog.Warn(err.Error())
}
},
}

// at this point the backend returned some undesired state

// inform failure via logs
body, _ := io.ReadAll(validateResponse.Body)
err = fmt.Errorf("could not validate license with validation backend (status={%d}, body={%s})",
validateResponse.StatusCode, string(body))
slog.Warn(err.Error())

// try to use cache if we had a temporary error
if code == http.StatusServiceUnavailable || code == http.StatusGatewayTimeout || code == http.StatusBadGateway {
slog.Warn("Netmaker API may be down, will retry later...", "code", code)
return nil, true, nil
}
validationRetries.DoStrategy()

// at this point the error is irreversible, return it
return nil, false, err
return validationResponse, timedOut, err
}

func cacheResponse(response []byte) error {
Expand Down
41 changes: 41 additions & 0 deletions utils/utils.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
package utils

import "time"

// RetryStrategy specifies a strategy to retry an operation after waiting a while,
// with hooks for successful and unsuccessful (>=max) tries.
type RetryStrategy struct {
Wait func(time.Duration)
WaitTime time.Duration
WaitTimeIncrease time.Duration
MaxTries int
Try func() error
OnMaxTries func()
OnSuccess func()
}

// DoStrategy does the retry strategy specified in the struct, waiting before retrying an operator,
// up to a max number of tries, and if executes a success "finalizer" operation if a retry is successful
func (rs RetryStrategy) DoStrategy() {
err := rs.Try()
if err == nil {
rs.OnSuccess()
return
}

tries := 1
for {
if tries >= rs.MaxTries {
rs.OnMaxTries()
return
}
rs.Wait(rs.WaitTime)
if err := rs.Try(); err != nil {
tries++ // we tried, increase count
rs.WaitTime += rs.WaitTimeIncrease // for the next time, sleep more
continue // retry
}
rs.OnSuccess()
return
}
}

0 comments on commit 496d541

Please sign in to comment.