TouchScript is a multitouch library for Unity. Inspired by iOS, TouchScript makes handling complex gesture interactions on any touch surface much easier.
Warning! Please read before upgrading.
Please ask all questions on the Forum.
- Supports many touch input methods starting from smartphones to giant touch surfaces: Windows 7/8 touch, mobile (iOS, Android, Windows Store/Windows Phone), TUIO, mouse.
- Abstracts touch and gesture logic from input methods and platforms. Your touch-related code will be the same everywhere.
- Manages simultaneous gesture recognition within scene hierarchy.
- Is infinitely extensible. You can add custom input methods, gestures and hit test logic in a matter of minutes.
- Comes with many commonly used gestures.
- Supports all available platforms.
- Doesn't require Unity Pro.
- Highly efficient and optimized.
- Has very easy and intuitive API.
- Uses events in C# and SendMessage in UnityScript.
- Has PlayMaker actions.
- Takes into account DPI differences between a large touch surface and an iPad.
- Comes with many examples, is heavily documented with step-by-step tutorials.
- Groups touch points into clusters on big touch surfaces.
- Easy to test multitouch gestures without actual multitouch device using built-in second touch simulator (activated with ALT+CLICK), TUIOPad on iOS or TUIODroid on Android. Read more.
- It's free and open-source. Licensed under MIT license.
Developed by Valentin Simonov at Interactive Lab.
Please refer to Wiki for up-to-date documentation and tutorials.
If you have questions please read the FAQ first. After that search the Forum.
If you are sure that you found a bug post an issue.
API documentation is available here.
If you require custom functionality for your project or consulting services please contact me at [email protected].