Assets provides a simple way to work with assets within Grind. It’s designed to get out of your way and allow you to work without worrying about running a watch command or waiting for files to compile. Once setup, all you need to do is store your assets in /resources/assets
and the package will automatically detect changes and compile (and cache) on page load.
Full documentation for Grind Assets is available on the Grind website.
Grind was created by Shaun Harrison and is made available under the MIT license.