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[wip] Wargöd Second Edition
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rg-wood committed Jul 20, 2024
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15 changes: 3 additions & 12 deletions README.md
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tags: pages
---
# Vellum Book
# Wargöd!

A template project for publishing rich web documents. Very much a work-in-progress at this time, use with caution.
**Wargöd!** is a rules-light RPG of grubby fantasy based loosely on **Fighting Fantasy**, **Warhammer Fantasy Roleplay** and **Kriegmesser**.

**[Demo](https://grislyeye.github.io/vellum-book/)** |
**[Roadmap](https://github.com/grislyeye/vellum-book/issues?q=is%3Aissue+is%3Aopen+label%3Aenhancement)**

Features:

- Write everything in plain markdown files
- Rich document view with [`<vellum-doc>`](https://github.com/grislyeye/vellum-doc)
- Link previews with [`<link-preview>`](https://github.com/rg-wood/link-preview) (not working)
- Smartly converts links between markdown files into fragment links (e.g. [Chapter 1](sections/chapter-1/chapter-1.md))
- Beautifully themed with [magick.css](https://css.winterveil.net/) by default
The **Game** consists of [Fools](sections/fools/fools.md), [Rules](sections/rules/rules.md) and [The World](sections/world/world.md). All you need to play are some paper, pencils and a handful of six-sided dice.
4 changes: 2 additions & 2 deletions _data/site.json
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{
"title": "Book Title",
"url": "https://example.org"
"title": "Wargöd!",
"url": "https://wargod.grislyeye.com"
}
8 changes: 0 additions & 8 deletions design.md

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27 changes: 6 additions & 21 deletions package-lock.json

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8 changes: 5 additions & 3 deletions package.json
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{
"name": "vellum-book",
"version": "0.0.0",
"name": "wargod",
"version": "2.0.0",
"description": "Grubby fantasy roleplaying",
"author": "R.G. Wood <[email protected]> (https://grislyeye.com)",
"scripts": {
"build": "npx @11ty/eleventy",
"clean": "rimraf _site",
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"test": "htmlhint _site/**/*.html && markdownlint *.md sections/** && stylelint 'assets/styles/**/*.css'"
},
"dependencies": {
"markdown-it-replace-link": "^1.2.1",
"vellum-doc": "^0.8.0"
},
"devDependencies": {
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"htmlhint": "^1.1.4",
"magick.css": "^1.0.6",
"markdownlint-cli": "^0.41.0",
"markdown-it-replace-link": "^1.2.1",
"normalize.css": "^8.0.1",
"rimraf": "^6.0.1",
"stylelint": "^16.7.0",
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8 changes: 0 additions & 8 deletions sections/chapter-1/chapter-1.md

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6 changes: 6 additions & 0 deletions sections/fools/careers.md
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index: 110
permalink: false
tags: pages
---
### Careers
14 changes: 14 additions & 0 deletions sections/fools/careers/agitator.md
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index: 111
permalink: false
tags: pages
---
#### Agitator

**Skills:** Persuade +1, Sneak +1, Will +1

**Trappings:** **Cloak**, **Dagger**,and **Seditious Writings**.

**Wages:** 1d6

You're an anarchist or revolutionary. You sow dissent, give subversive speeches and perform devious acts of sabotage.
14 changes: 14 additions & 0 deletions sections/fools/careers/artist.md
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index: 112
permalink: false
tags: pages
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#### Artist

**Skills:** Will +1

**Trappings:**

**Wages:**

You are a painter, playwright, sculptor or some other undiscovered maestro. You while away your days in gentile poverty waiting to be noticed by a wealthy patron.
29 changes: 29 additions & 0 deletions sections/fools/fools.md
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---
index: 100
permalink: false
tags: pages
---
## Fools

Each player controls a **Fool**, an individual of poor luck or wits drawn into unlikely circumstances beyond their control.

Fools are defined by [Fates](fates.md), [Careers](careers.md), [Skills](skills.md), **Stamina**, **Luck**, **Trappings** and **Wages**.

To create a character follow these steps:

1. Fools start with **3d6 (2 lowest) Wages**, **1 Small Knife**, clothes and boots.

2. Fools must choose a [Career](careers.md).

- You must possess the **Trappings** of a new career.

- You can purchase the Trappings for a career with your **Wages**.

- You gain the Wages and **Skills** of your career.

- You can move between careers for as long as you have the Wages to do so.
- Once you've taken a Career you've learned all you can from it, and cannot take it again.

3. You start with **8 + Body + Will Stamina**.

4. You start with **3 Luck**.

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