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{ | ||
"title": "Book Title", | ||
"url": "https://example.org" | ||
"title": "Wargöd!", | ||
"url": "https://wargod.grislyeye.com" | ||
} |
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{ | ||
"name": "vellum-book", | ||
"version": "0.0.0", | ||
"name": "wargod", | ||
"version": "2.0.0", | ||
"description": "Grubby fantasy roleplaying", | ||
"author": "R.G. Wood <[email protected]> (https://grislyeye.com)", | ||
"scripts": { | ||
"build": "npx @11ty/eleventy", | ||
"clean": "rimraf _site", | ||
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"test": "htmlhint _site/**/*.html && markdownlint *.md sections/** && stylelint 'assets/styles/**/*.css'" | ||
}, | ||
"dependencies": { | ||
"markdown-it-replace-link": "^1.2.1", | ||
"vellum-doc": "^0.8.0" | ||
}, | ||
"devDependencies": { | ||
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"htmlhint": "^1.1.4", | ||
"magick.css": "^1.0.6", | ||
"markdownlint-cli": "^0.41.0", | ||
"markdown-it-replace-link": "^1.2.1", | ||
"normalize.css": "^8.0.1", | ||
"rimraf": "^6.0.1", | ||
"stylelint": "^16.7.0", | ||
|
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--- | ||
index: 110 | ||
permalink: false | ||
tags: pages | ||
--- | ||
### Careers |
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--- | ||
index: 111 | ||
permalink: false | ||
tags: pages | ||
--- | ||
#### Agitator | ||
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**Skills:** Persuade +1, Sneak +1, Will +1 | ||
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**Trappings:** **Cloak**, **Dagger**,and **Seditious Writings**. | ||
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**Wages:** 1d6 | ||
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You're an anarchist or revolutionary. You sow dissent, give subversive speeches and perform devious acts of sabotage. |
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--- | ||
index: 112 | ||
permalink: false | ||
tags: pages | ||
--- | ||
#### Artist | ||
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**Skills:** Will +1 | ||
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**Trappings:** | ||
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**Wages:** | ||
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You are a painter, playwright, sculptor or some other undiscovered maestro. You while away your days in gentile poverty waiting to be noticed by a wealthy patron. |
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--- | ||
index: 100 | ||
permalink: false | ||
tags: pages | ||
--- | ||
## Fools | ||
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Each player controls a **Fool**, an individual of poor luck or wits drawn into unlikely circumstances beyond their control. | ||
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Fools are defined by [Fates](fates.md), [Careers](careers.md), [Skills](skills.md), **Stamina**, **Luck**, **Trappings** and **Wages**. | ||
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To create a character follow these steps: | ||
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1. Fools start with **3d6 (2 lowest) Wages**, **1 Small Knife**, clothes and boots. | ||
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2. Fools must choose a [Career](careers.md). | ||
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- You must possess the **Trappings** of a new career. | ||
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- You can purchase the Trappings for a career with your **Wages**. | ||
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- You gain the Wages and **Skills** of your career. | ||
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- You can move between careers for as long as you have the Wages to do so. | ||
- Once you've taken a Career you've learned all you can from it, and cannot take it again. | ||
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3. You start with **8 + Body + Will Stamina**. | ||
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4. You start with **3 Luck**. |