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Add 1.11.0 release notes.
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MikalDev authored Sep 6, 2020
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- If animation is clipping against the bounds of the C3 object, you can use the scale property to make the Spine render smaller
- Alternatively create a large transparent image in the Spine project behind your Spine character, this will can be used to set the bounding box size fot the C3 spine render.
## Multiple instances of a C3 Spine Object
- Each C3 Spine Object (not instance), should load one skeleton, one atlas.
- Each C3 Spine Object (not instance), should load only one skeleton and only one atlas.
- Other instances of the Spine Object must use the same skeleton and atlas, but can use different skins.
- This new change reduces the size of the texture memory required for multiple instances of the same skeleton.
## Set region action
- This action changes the current region texture on the skeleton/slot/placeholder of the current skin of the skeleton to a new region in the loaded atlas. All other instances of the same skeleton/skin will also change. This can be useful for customizing skins.
## Render quality
- This sets the resolution of the texture to render to. Lower quality requres less texture memory and GPU performance.
## Share your C3 and Spine plugin work!
- Tweet your work @kindeyegames , @pix2d and #construct3, we'd be happy to see your work!

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## Downloads

[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.10.0/Spine-v1.10.0.c3addon)
[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.10.0/Spine-v1.11.0.c3addon)

[Sample project](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.5.0/SpinePluginTest.c3p)

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- Render Quality property (upsample, downsample rendered image, improve quality vs save on GPU performance and texture memory.)
- Add expressions TextureWidth, TextureHeight (texture size used to display Spine), based on original Spine bounds and RenderQuality setting.
- Multiple skeleton instances (w/ variable skin) per Spine object (save on atlas texture memory usage and faster to spawn new instances.)
- Batch render for improved performance with multiple Spine instances and objects.

## Wishlist

- Preview Spine render in editor.
## Release notes
- 1.11.0 Implement batch render for improved performance with multiple Spine objects and instances.
- 1.10.0: Add Keep Aspect Ratio checkbox
- 1.9.0: Change spine-webgl.js to external script rather than including in C3 DOM script on export.
- 1.8.0: Instances of a spine object will use the original objects skelton info, reducing texture requirements and faster creation of an instance. Add render quality property. Add TextureHeight and TextureWidth ACEs.
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