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Add release 1.7.0
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MikalDev authored Jul 24, 2020
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Expand Up @@ -20,14 +20,13 @@ Add-on based on **Mikal's** sample from this thread:

## Warning

To use this add-on you must uncheck "Project/Advanced/Use worker" option. If this is a big concern, leave a comment in the github issues
To use this add-on you must uncheck "Project/Advanced/Use worker" option. If this is a big concern, leave a comment in the github issues (in general C3 worker mode currently changes to non-worker mode for C3 mobile projects.)

![warn](docs/images/warn.jpg "Uncheck use worker")

## Downloads

## Download

[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.6.0/Spine-v1.6.0.c3addon)
[Add-on](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.7.0/Spine-v1.7.0.c3addon)

[Sample project](https://github.com/gritsenko/c3_spine_plugin/releases/download/1.5.0/SpinePluginTest.c3p)

Expand All @@ -48,10 +47,11 @@ Useful for Dragon Bones Spine JSON export and earlier Spine versions.
- Default mix interval for blending animations.
- Dynamic animation speed control.
- Dynamic region changing for current skin attachments.
- Events to trigger C3 triggers.

## Wishlist
- Events to trigger C3 triggers.
- Mixing for indiviual animation pairs.
- SkeletonData single type instance and multiple skeleton instances per Spine object / instances (save texture memory for mutiple instances of one skeleton.)

## Release notes
- 1.7.0: Add event trigger ACE (trigger when animation event occurs.)
- 1.6.0: Add Set region action (change region(texture) of an attachment in a slot on the current skin. Useful for character customization.

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