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New effect: Auto Collect Pickups (#254)
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src/gtasa/effects/custom/player/AutoCollectPickupsEffect.cpp
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#include "util/EffectBase.h" | ||
#include "util/GameUtil.h" | ||
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#include <CPickups.h> | ||
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namespace | ||
{ | ||
const float MAX_RADIUS = 15.0f; | ||
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bool | ||
pointInRadius (const CVector &p1, const CVector &p2, const float R = MAX_RADIUS) | ||
{ | ||
auto dx = std::abs (p1.x - p2.x); | ||
auto dy = std::abs (p1.y - p2.y); | ||
auto dz = std::abs (p1.z - p2.z); | ||
if ((dx + dy + dz) <= R) return true; | ||
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return (dx * dx + dy * dy + dz * dz <= R * R); | ||
} | ||
} // namespace | ||
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class AutoCollectPickupsEffect : public EffectBase | ||
{ | ||
private: | ||
static constexpr int weaponsIds[] | ||
= {342, 343, 344, 346, 347, 348, 349, 350, 351, 352, 353, 355, 356, 357, | ||
358, 359, 360, 361, 362, 363, 365, 366, 367, 372, 321, 322, 323, 324, | ||
325, 326, 331, 333, 334, 335, 336, 337, 338, 339, 341, 371}; | ||
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public: | ||
void | ||
OnTick (EffectInstance *inst) override | ||
{ | ||
if (!GameUtil::IsPlayerSafe ()) | ||
{ | ||
return; | ||
} | ||
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auto *player = FindPlayerPed (); | ||
if (!player) return; | ||
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auto *wanted = FindPlayerWanted (-1); | ||
if (!wanted) return; | ||
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auto *playerInfo = player->GetPlayerInfoForThisPlayerPed (); | ||
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for (int i = 0; i < MAX_NUM_PICKUPS; i++) | ||
{ | ||
auto *pickup = CPickups::aPickUps + i; | ||
if (!pickup) continue; | ||
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auto pickupPos = pickup->GetPosn (); | ||
auto playerPos = player->GetPosition (); | ||
if (!pointInRadius (pickupPos, playerPos)) continue; | ||
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if (!pickup->m_nFlags.bVisible || pickup->m_nFlags.bDisabled) | ||
continue; | ||
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if (pickup->m_nModelIndex == 1247 && (wanted->m_nWantedLevel > 0)) | ||
{ | ||
PickupItem (pickup, player); | ||
continue; | ||
} | ||
if (pickup->m_nModelIndex == 1242 | ||
&& (player->m_fArmour < playerInfo->m_nMaxArmour)) | ||
{ | ||
PickupItem (pickup, player); | ||
continue; | ||
} | ||
if (pickup->m_nModelIndex == 1240 | ||
&& (player->m_fHealth < player->m_fMaxHealth)) | ||
{ | ||
PickupItem (pickup, player); | ||
continue; | ||
} | ||
if (pickup->m_nPickupType == PICKUP_MONEY) | ||
{ | ||
PickupItem (pickup, player); | ||
continue; | ||
} | ||
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auto it = std::find (std::begin (weaponsIds), std::end (weaponsIds), | ||
pickup->m_nModelIndex); | ||
if (it != std::end (weaponsIds)) | ||
{ | ||
CStreaming::RequestModel (pickup->m_nModelIndex, 2); | ||
CStreaming::LoadAllRequestedModels (false); | ||
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auto type = CPickups::WeaponForModel (pickup->m_nModelIndex); | ||
player->GiveWeapon (eWeaponType (type), 0, 1); | ||
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PickupItem (pickup, player); | ||
} | ||
} | ||
} | ||
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void | ||
PickupItem (CPickup *pickup, CPlayerPed *player) | ||
{ | ||
auto pickupPos = pickup->GetPosn (); | ||
auto playerPos = player->GetPosition (); | ||
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pickup->SetPosn (playerPos.x, playerPos.y, playerPos.z); | ||
pickup->Update (player, nullptr, 0); | ||
pickup->SetPosn (pickupPos.x, pickupPos.y, pickupPos.z); | ||
} | ||
}; | ||
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DEFINE_EFFECT (AutoCollectPickupsEffect, "effect_auto_collect_pickups", | ||
GROUP_WEAPONS); |