Red Planet Rampage is a first person shooter game, where you fight against other players in arenas with dynamically constructed weapons made from weapon parts.
The weapon parts are obtained from auctions between shooting rounds, where players bid against each other. Due to the amount of weapon parts, there are hundreds of possible weapon combinations!
Two players shooting at each other with their unique weapons:
- Unity version 2022.2.15f1
- Unity URP
Branch naming: kebab-case
.
Prefix the branch name with a one-word description of the purpose of the branch,
e.g. feature/main-menu
or fix/wall-glitch
.
The development process is a variant of scrum structured as follows:
- 2 week long sprints
- Milestones containing 1 to 2 sprints
- Short retrospectives at the end of milestones
- Public issue-, and github-boards
- All planned tasks are converted github issues and assigned to a team member
- Public demos after ended milestones, preferably at public events
- Official releases are made after ended milestones
Developers should strive to only use self-made assets. This rule is in place to encourage team members to learn all aspects of game development. The second reasoning is to keep the repository as open source as possible.
Add -force-vulkan
to command line arguments to avoid glitched scene view due to URP.
There is a bug in this Unity version that gives build errors for missing "System.Diagnostics.Tracing". This is resolved by manually downgrading the version in "bcl.exe.config". The dependency should be replaced with the following:
<assemblyIdentity name="System.Diagnostics.Tracing" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />