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Add liquid lsd shader #37

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Add liquid lsd shader #37

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nonetrix
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@nonetrix nonetrix commented Feb 2, 2025

I made this shader by prompting Deepseek r1 to change up the water.glsl shader. The code might or might not completely suck, likely needs work. Nevertheless, it is functional and visually interesting imo. Feel free to reject if you aren't comfortable with AI code, I just thought I might share :-)

out.mp4

P.s. don't worry it made my eyes bleed too, but in a cool way I guess(?)

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hackr-sh commented Feb 2, 2025

This looks cool but also seems unusable - I don't think it should be too hard to modify the code such that it doesn't make everything so dark.

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hackr-sh commented Feb 2, 2025

This is what I was able to come up with:
image
(The title bar is the colour my background is supposed to be)


void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
float time = iTime * 0.8 + 23.0; // Faster time multiplier

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you can change it to be more smooth

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nonetrix commented Apr 1, 2025

Ah sorry forgot about this

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3 participants