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Merge pull request #82 from hadashiA/ku/revert-labeler
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Revert auto labeler #80
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hadashiA authored Jan 24, 2024
2 parents e8de1e1 + 55d54cd commit 32a9711
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5 changes: 3 additions & 2 deletions README.md
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Expand Up @@ -71,8 +71,9 @@ If you are using a version of Unity newer than 2022.2, you can install as the Un
https://github.com/hadashiA/VYaml.git?path=VYaml.Unity/Assets/VYaml#0.23.0
```

> [!NOTE]
> If you are using Unity 2022.1 or older, SourceGenerator dll version is different, but VYaml automatically determines which dlls should be given the RoslynAnalyzer label.
> [!IMPORTANT]
> If you are using Unity 2022.1 or older, the git url cannot be used as is because the source generator versions are different.
> Instead, install with VYaml.2022_1_or_lower.unitypackage from the [Releases](https://github.com/hadashiA/VYaml/releases) page.

## Usage
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10 changes: 0 additions & 10 deletions VYaml.SourceGenerator.Roslyn3/VYaml.SourceGenerator.Roslyn3.csproj
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Expand Up @@ -24,14 +24,4 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>

<!-- Copy files for Unity -->
<PropertyGroup>
<UnityAssetsRoot>$(MSBuildProjectDirectory)\..\VYaml.Unity\Assets\VYaml\Runtime</UnityAssetsRoot>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$(Configuration) == 'Release'">
<Copy SourceFiles="$(TargetPath)"
DestinationFiles="$(UnityAssetsRoot)\$(TargetFileName)"
SkipUnchangedFiles="true" />
</Target>
</Project>
8 changes: 0 additions & 8 deletions VYaml.Unity/Assets/VYaml/Editor.meta

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16 changes: 0 additions & 16 deletions VYaml.Unity/Assets/VYaml/Editor/VYaml.Editor.asmdef

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7 changes: 0 additions & 7 deletions VYaml.Unity/Assets/VYaml/Editor/VYaml.Editor.asmdef.meta

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28 changes: 0 additions & 28 deletions VYaml.Unity/Assets/VYaml/Editor/VYamlAssetPostProcessor.cs

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11 changes: 0 additions & 11 deletions VYaml.Unity/Assets/VYaml/Editor/VYamlAssetPostProcessor.cs.meta

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