internal/builtinshader: remove adjustments for tie-breaking #1191
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name: Vulnerability Check | |
on: [push, pull_request] | |
jobs: | |
test: | |
strategy: | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
go: ['1.20.7', '1.21.0'] | |
name: Vulnerability Check with Go ${{ matrix.go }} on ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
env: | |
DISPLAY: ':99.0' | |
defaults: | |
run: | |
shell: bash | |
steps: | |
- name: Git | |
run: | | |
# See actions/checkout#135 | |
git config --global core.autocrlf false | |
git config --global core.eol lf | |
- name: Checkout | |
uses: actions/checkout@v2 | |
- name: Setup Go | |
uses: actions/setup-go@v3 | |
with: | |
go-version: ${{ matrix.go }} | |
cache: true | |
- name: Install govulncheck | |
run: | | |
go install golang.org/x/vuln/cmd/govulncheck@latest | |
- name: Install dependencies | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt-get update | |
sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev | |
- name: govulncheck | |
run: | | |
govulncheck ./... | |
env GOOS=js GOARCH=wasm govulncheck ./... |