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internal/graphicsdriver/playstation5: avoid a Go pointer to a Go pointer
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hajimehoshi committed Nov 17, 2024
1 parent 960189b commit 2d1e286
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Showing 2 changed files with 11 additions and 25 deletions.
18 changes: 7 additions & 11 deletions internal/graphicsdriver/playstation5/graphics_playstation5.go
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
package playstation5

// #include "graphics_playstation5.h"
// #include <stdlib.h>
import "C"

import (
Expand Down Expand Up @@ -120,19 +121,14 @@ func (g *Graphics) MaxImageSize() int {

func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
s := precompiledShaders[program.SourceHash]
ps := C.ebitengine_PrecompiledShader{
vertex_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))),
vertex_header_size: C.int(len(s.vertexHeader)),
vertex_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))),
vertex_text_size: C.int(len(s.vertexText)),
pixel_header: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))),
pixel_header_size: C.int(len(s.pixelHeader)),
pixel_text: (*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))),
pixel_text_size: C.int(len(s.pixelText)),
}
defer runtime.KeepAlive(s)

var id C.int
if err := C.ebitengine_NewShader(&id, &ps); !C.ebitengine_IsErrorNil(&err) {
if err := C.ebitengine_NewShader(&id,
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexHeader))), C.int(len(s.vertexHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.vertexText))), C.int(len(s.vertexText)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelHeader))), C.int(len(s.pixelHeader)),
(*C.char)(unsafe.Pointer(unsafe.SliceData(s.pixelText))), C.int(len(s.pixelText))); !C.ebitengine_IsErrorNil(&err) {
return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
}
return &Shader{
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18 changes: 4 additions & 14 deletions internal/graphicsdriver/playstation5/graphics_playstation5.h
Original file line number Diff line number Diff line change
Expand Up @@ -103,20 +103,10 @@ ebitengine_DrawTriangles(int dst, const int *srcs, int src_count, int shader,
ebitengine_Blend blend, const uint32_t *uniforms,
int uniform_count, int fill_rule);

typedef struct ebitengine_PrecompiledShader {
char *vertex_header;
int vertex_header_size;
char *vertex_text;
int vertex_text_size;
char *pixel_header;
int pixel_header_size;
char *pixel_text;
int pixel_text_size;
} ebitengine_PrecompiledShader;

ebitengine_Error
ebitengine_NewShader(int *shader,
const ebitengine_PrecompiledShader *precompiled_shader);
ebitengine_Error ebitengine_NewShader(
int *shader, const char *vertex_header, int vertex_header_size,
const char *vertex_text, int vertex_text_size, const char *pixel_header,
int pixel_header_size, const char *pixel_text, int pixel_text_size);
void ebitengine_DisposeShader(int id);

#ifdef __cplusplus
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