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ebiten: add APIs to treat monitors (#2597)
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This change adds these APIs:

* `type MonitorType`
* `func (*MonitorType) Bounds() image.Rectangle`
* `func (*MonitorType) Name() string`
* `func Monitor() *MonitorType`
* `func SetMonitor(*MonitorType)`
* `func AppendMonitors([]*MonitorType) []*MonitorType`

Closes #1835
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kettek authored Aug 30, 2023
1 parent b1b4335 commit 60b7de6
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Showing 12 changed files with 480 additions and 30 deletions.
127 changes: 127 additions & 0 deletions examples/monitor/main.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,127 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

package main

import (
"flag"
"fmt"
"image/color"
"log"

"golang.org/x/image/font"
"golang.org/x/image/font/opentype"

"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text"
)

var (
mplusNormalFont font.Face
)

func init() {
tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
if err != nil {
log.Fatal(err)
}

const dpi = 72
mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
Size: 24,
DPI: dpi,
Hinting: font.HintingFull,
})
if err != nil {
log.Fatal(err)
}
}

const (
screenWidth = 640
screenHeight = 480
)

type Game struct {
monitors []*ebiten.MonitorType
}

func (g *Game) Update() error {
// Refresh monitors.
g.monitors = ebiten.AppendMonitors(g.monitors[:0])

// Handle keypresses.
if inpututil.IsKeyJustReleased(ebiten.KeyF) {
ebiten.SetFullscreen(!ebiten.IsFullscreen())
} else {
for i, m := range g.monitors {
if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) {
ebiten.SetWindowTitle(m.Name())
ebiten.SetMonitor(m)
}
}
}
return nil
}

func (g *Game) Draw(screen *ebiten.Image) {
const x = 0
y := 24
text.Draw(screen, "F to toggle fullscreen\n0-9 to change monitor", mplusNormalFont, x, y, color.White)
y += 72

for i, m := range g.monitors {
text.Draw(screen, fmt.Sprintf("%d: %s %s", i, m.Name(), m.Bounds().String()), mplusNormalFont, x, y, color.White)
y += 24
}

activeMonitor := ebiten.Monitor()
for i, m := range g.monitors {
if m == activeMonitor {
text.Draw(screen, fmt.Sprintf("active: %s (%d)", m.Name(), i), mplusNormalFont, x, y, color.White)
}
}
}

func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}

func main() {
g := &Game{}

// Allow the user to pass in a monitor flag to target a specific monitor.
var monitor int
flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on")
flag.Parse()

// Read our monitors.
g.monitors = ebiten.AppendMonitors(nil)

// Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary.
if monitor < 0 || monitor >= len(g.monitors) {
monitor = 0
}

targetMonitor := g.monitors[monitor]
ebiten.SetMonitor(targetMonitor)
ebiten.SetWindowTitle(targetMonitor.Name())
ebiten.SetWindowSize(screenWidth, screenHeight)

if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}
4 changes: 4 additions & 0 deletions internal/glfw/glfw_cglfw.go
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,10 @@ func (m *Monitor) GetVideoMode() *VidMode {
}
}

func (m *Monitor) GetName() string {
return m.m.GetName()
}

type Window struct {
w *cglfw.Window

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8 changes: 8 additions & 0 deletions internal/glfw/glfw_goglfw.go
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,14 @@ func (m *Monitor) GetVideoMode() *VidMode {
return (*VidMode)(v)
}

func (m *Monitor) GetName() string {
v, err := (*goglfw.Monitor)(m).GetName()
if err != nil {
panic(err)
}
return v
}

type Window goglfw.Window

func (w *Window) Destroy() {
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5 changes: 5 additions & 0 deletions internal/ui/ui.go
Original file line number Diff line number Diff line change
Expand Up @@ -95,3 +95,8 @@ type RunOptions struct {
ScreenTransparent bool
SkipTaskbar bool
}

// InitialWindowPosition returns the position for centering the given second width/height pair within the first width/height pair.
func InitialWindowPosition(mw, mh, ww, wh int) (x, y int) {
return (mw - ww) / 2, (mh - wh) / 3
}
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