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internal/graphicsdriver/opengl: refactoring: separate graphcis_*.go f…
…or macOS Updates #2714
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// Copyright 2024 The Ebitengine Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
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//go:build !ios | ||
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package opengl | ||
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import ( | ||
"github.com/hajimehoshi/ebiten/v2/internal/glfw" | ||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" | ||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl" | ||
) | ||
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type graphicsPlatform struct { | ||
window *glfw.Window | ||
} | ||
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// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL. | ||
// The returned graphics value is nil iff the error is not nil. | ||
func NewGraphics() (graphicsdriver.Graphics, error) { | ||
ctx, err := gl.NewDefaultContext() | ||
if err != nil { | ||
return nil, err | ||
} | ||
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if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI); err != nil { | ||
return nil, err | ||
} | ||
if err := glfw.WindowHint(glfw.ContextVersionMajor, 3); err != nil { | ||
return nil, err | ||
} | ||
if err := glfw.WindowHint(glfw.ContextVersionMinor, 2); err != nil { | ||
return nil, err | ||
} | ||
// macOS requires forward-compatible and a core profile. | ||
if err := glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True); err != nil { | ||
return nil, err | ||
} | ||
if err := glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile); err != nil { | ||
return nil, err | ||
} | ||
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return newGraphics(ctx), nil | ||
} | ||
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func (g *Graphics) SetGLFWWindow(window *glfw.Window) { | ||
g.window = window | ||
} | ||
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func (g *Graphics) makeContextCurrent() error { | ||
return g.window.MakeContextCurrent() | ||
} | ||
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func (g *Graphics) swapBuffers() error { | ||
// Call SwapIntervals even though vsync is not changed. | ||
// When toggling to fullscreen, vsync state might be reset unexpectedly (#1787). | ||
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// SwapInterval is affected by the current monitor of the window. | ||
// This needs to be called at least after SetMonitor. | ||
// Without SwapInterval after SetMonitor, vsynch doesn't work (#375). | ||
if g.vsync { | ||
if err := glfw.SwapInterval(1); err != nil { | ||
return err | ||
} | ||
} else { | ||
if err := glfw.SwapInterval(0); err != nil { | ||
return err | ||
} | ||
} | ||
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if err := g.window.SwapBuffers(); err != nil { | ||
return err | ||
} | ||
return nil | ||
} |
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