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定位到问题:由于虚拟行和物理行不是"1虚拟对应1物理",而在refresh_character的时候假设了这个对应关系,
导致当1虚拟行对应多个物理行的时候,`self.vlines`的值不正确.从而导致渲染的时候数组下界溢出 (尝试渲染id为56的物理行,但最大56个物理行,因此最大物理行id为55)
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@@ -195,6 +195,7 @@ pub extern "C" fn sched_init() { | |
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sched_rt_init(); | ||
} | ||
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kinfo!("Schedulers initialized"); | ||
} | ||
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