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Forest Acorn Flame WIP #2535

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8bitgentleman
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This pull is inversely related to #2534. I’ve added an acorn at the beginning of the forest levels that continuously rages and attacks the player. This is to teach the player that some enemies shouldn’t be jumped on and can be attacked instead. I wanted to keep this pull small and just show off another possible way that we can teach game mechanics.

@LoubiTek
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LoubiTek commented Apr 13, 2017

I did not understand the purpose of doing this? @8bitgentleman =x
Enemy acorn would only appear at the first level.
Just after passing the hippy.

@8bitgentleman
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This was test/example pull as part of a larger discussion on how to teach the player the different mechanics of to game without telling them by text. However we never came to a consensus on the best way to implement the idea

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LoubiTek commented Apr 13, 2017

Okay, I understand a little better thanks. So this is a kind of tutorial to show you do not can to jump on enemies but you have to kill them with an attack. A bit like with the level of the hippy but is the reverse. You have to show that it is possible to jumped on it.

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