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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Building",
"language": "GDScript",
"path": "res://Building/Building.gd"
}, {
"base": "Node2D",
"class": "Elevator",
"language": "GDScript",
"path": "res://Elevator/Elevator.gd"
}, {
"base": "Reference",
"class": "Level",
"language": "GDScript",
"path": "res://Level.gd"
} ]
_global_script_class_icons={
"Building": "",
"Elevator": "",
"Level": ""
}
[application]
config/name="Operator"
run/main_scene="res://MainMenu/MainMenu.tscn"
config/icon="res://assets/icons/256x256.png"
config/windows_native_icon="res://assets/icons/256x256.ico"
[audio]
default_bus_layout=""
[autoload]
Global="*res://Global.gd"
Sound="*res://Sound/Sound.tscn"
Stats="*res://Stats.gd"
[display]
window/size/resizable=false
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
toggle_fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
escape_pressed={
"deadzone": 0.5,
"events": [ ]
}
[rendering]
environment/default_clear_color=Color( 1, 1, 1, 1 )