Operator is a minimalistic elevator strategy game built using Godot. You start out with an empty building. Passengers appear randomly in every floor. Your job is to get them to their final destination on time before the floor gets too crowded and the passengers stress out.
As time passes, more floors are added to the building, increasing the game complexity. You can pause the game at any time to plan your travel strategy. At the end of every day, you get to pick a power-up to use on your next day (faster elevator, faster passenger boarding/un-boarding, higher elevator capacity, etc.).
Each day lasts for about 1 minute or so.
You can either clone this repo and load it into Godot 3.4.4 or download the executable at Itch.io (https://quiqueqs.itch.io/operator)