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Co-authored-by: Anonymous <[email protected]>
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Translation: Hedy/Adventures
Translation: Hedy/slides
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12 changes: 10 additions & 2 deletions content/adventures/ar.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -156,9 +156,9 @@ adventures:
11:
story_text: |2-
`{print}` لا زال يعمل بالطريقة نفسها، ولكن أضفنا شكلاً جديداً من الأمر `{for}`. بامكاننا الان أن نكتب `{for} دورة {in} {range} ١ {to} ٥` وأن نستخدم بعدها المتغير `دورة` في البرنامج.
`{print}` لا زال يعمل بالطريقة نفسها، ولكن أضفنا شكلاً جديداً من الأمر `{for}`. بامكاننا الان أن نكتب `{for} دورة {in} {range} ١ {to} ٥` وأن نستخدم بعدها المتغير `دورة` في البرنامج.
فلنجرب الان ونرى ما سيحدث! تذكر أن تضع الإزاحة بعد استخدام الأوامر `{for}` و `{if}`(هذا يعني وضع اربع فراغات قبل بداية السطر الذي يكون ضمن هذه الأوامر)
فلنجرب الان ونرى ما سيحدث! تذكر أن تضع الإزاحة بعد استخدام الأوامر `{for}` و `{if}`(هذا يعني وضع اربع فراغات قبل بداية السطر الذي يكون ضمن هذه الأوامر)
start_code: |
{for} دورة {in} {range} ١ {to} ٥
{print} دورة
Expand Down Expand Up @@ -1029,6 +1029,10 @@ adventures:
example_code_2: "```\nname = {ask} 'What is your name?'\n{if} name == 'Hedy'\n {print} 'You are cool!'\n```\n"
story_text_3: "You can also compare if something is *not* equal to something else using `!=` like this:\n"
example_code_3: "```\nname = {ask} 'What is your name?'\n{if} name != 'Hedy'\n {print} 'You are not Hedy'\n```\n"
6:
story_text: "We also make a change in storing a word in a variable! You may now use `=` instead of `{is}` when we store a name or a number in a variable, like this:\n"
example_code: "```\nname = Hedy\nanswer = 20 + 4\n```\n"
start_code: "name = Hedy\nanswer = 20 + 4\n"
sleep_command:
name: "{sleep}"
description: introducing sleep command
Expand All @@ -1055,6 +1059,10 @@ adventures:
start_code: "name {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n"
example_code: "```\nname {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n```\n"
story_text: "## If... Else...\nYou have learned to repeat a block of lines of code after a `{repeat}` command.\nNow you can also use indentation to make blocks after a {if} or {else} command.\nCheck out the example code.\n\n### Exercise\nAdd an {else} command to the example code. Make a block of line using indentation. You do this by starting each line with 4 spaces.\n"
9:
start_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
story_text: "In this level you can also put an {if} command inside another {if} command.\n"
example_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
in_command:
name: "{in}"
description: Introducing the in command
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644 changes: 326 additions & 318 deletions content/adventures/bg.yaml

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66 changes: 37 additions & 29 deletions content/adventures/bn.yaml
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Expand Up @@ -949,7 +949,7 @@ adventures:
Can you make the code so that you get the total score for 8 dice? To do that, you have to cut and paste some lines of the code.
example_code_2: |2
Did you manage to calculate the score for 8 dice? That required a lot of cutting and pasting, right? We are going to make that easier in level 7!
Did you manage to calculate the score for 8 dice? That required a lot of cutting and pasting, right? We are going to make that easier in level 7!
start_code: "{print} 'What will the die indicate this time?'"
7:
story_text: |
Expand Down Expand Up @@ -1024,9 +1024,9 @@ adventures:
3:
story_text: |2
In this level we can enter lists and choose things from them.
You first make a list with `{is}`. Then you can let the computer choose something from the list with `{at} {random}`.
For example, you can let the computer pick from rock, paper and scissors.
In this level we can enter lists and choose things from them.
You first make a list with `{is}`. Then you can let the computer choose something from the list with `{at} {random}`.
For example, you can let the computer pick from rock, paper and scissors.
example_code: |
```
Expand Down Expand Up @@ -1383,20 +1383,20 @@ adventures:
example_code: |2
You can make a simple restaurant code, like this:
```
{print} 'Welcome to Hedys restaurant'
{print} 'Here is our menu:'
{print} 'Our main courses are pizza, lasagne, or spaghetti'
main = {ask} 'Which main course would you like?'
price = 0
{if} main {is} pizza price = 10
{if} main {is} lasagne price = 12
{if} main {is} spaghetti price = 8
{print} 'You have ordered ' main
{print} 'That will be ' price ' dollars, please'
{print} 'Thank you, enjoy your meal!'
```
You can make a simple restaurant code, like this:
```
{print} 'Welcome to Hedys restaurant'
{print} 'Here is our menu:'
{print} 'Our main courses are pizza, lasagne, or spaghetti'
main = {ask} 'Which main course would you like?'
price = 0
{if} main {is} pizza price = 10
{if} main {is} lasagne price = 12
{if} main {is} spaghetti price = 8
{print} 'You have ordered ' main
{print} 'That will be ' price ' dollars, please'
{print} 'Thank you, enjoy your meal!'
```
start_code: "# place your code here"
7:
story_text: |
Expand Down Expand Up @@ -1467,7 +1467,7 @@ adventures:
```
story_text_2: |2
Of course, you could also order for multiple people!
Of course, you could also order for multiple people!
example_code_2: |
```
courses = appetizer, main course, dessert
Expand Down Expand Up @@ -1580,16 +1580,16 @@ adventures:
In this level you can use a variable and the `{at} {random}` command to really let Hedy choose an answer for you. Check out this code for instance:
example_code: |2
In this example the player can {ask} Hedy a yes-no question and Hedy will pick a random answer for you.
```
{print} I’m Hedy the fortune teller!
question {is} {ask} What do you want to know?
{print} This is what you want to know: question
answers {is} yes, no, maybe
{print} My crystal ball says...
{sleep} 2
{print} answers {at} {random}
```
In this example the player can {ask} Hedy a yes-no question and Hedy will pick a random answer for you.
```
{print} I’m Hedy the fortune teller!
question {is} {ask} What do you want to know?
{print} This is what you want to know: question
answers {is} yes, no, maybe
{print} My crystal ball says...
{sleep} 2
{print} answers {at} {random}
```
story_text_2: |
Now, Hedy can only answer yes, no or maybe. Can you give Hedy more answer options, like 'definitely' or '{ask} again'.
start_code: "# place your code here"
Expand Down Expand Up @@ -2509,6 +2509,10 @@ adventures:
example_code_2: "```\nname = {ask} 'What is your name?'\n{if} name == 'Hedy'\n {print} 'You are cool!'\n```\n"
story_text_3: "You can also compare if something is *not* equal to something else using `!=` like this:\n"
example_code_3: "```\nname = {ask} 'What is your name?'\n{if} name != 'Hedy'\n {print} 'You are not Hedy'\n```\n"
6:
story_text: "We also make a change in storing a word in a variable! You may now use `=` instead of `{is}` when we store a name or a number in a variable, like this:\n"
example_code: "```\nname = Hedy\nanswer = 20 + 4\n```\n"
start_code: "name = Hedy\nanswer = 20 + 4\n"
name: "{is}"
description: introducing is command
default_save_name: is_command
Expand Down Expand Up @@ -2565,6 +2569,10 @@ adventures:
start_code: "name {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n"
example_code: "```\nname {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n```\n"
story_text: "## If... Else...\nYou have learned to repeat a block of lines of code after a `{repeat}` command.\nNow you can also use indentation to make blocks after a {if} or {else} command.\nCheck out the example code.\n\n### Exercise\nAdd an {else} command to the example code. Make a block of line using indentation. You do this by starting each line with 4 spaces.\n"
9:
start_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
story_text: "In this level you can also put an {if} command inside another {if} command.\n"
example_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
name: "{if} & {else}"
description: Introducing the if command
default_save_name: if_command
Expand Down
8 changes: 8 additions & 0 deletions content/adventures/ca.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -790,6 +790,10 @@ adventures:
example_code_2: "```\nname = {ask} 'What is your name?'\n{if} name == 'Hedy'\n {print} 'You are cool!'\n```\n"
story_text_3: "You can also compare if something is *not* equal to something else using `!=` like this:\n"
example_code_3: "```\nname = {ask} 'What is your name?'\n{if} name != 'Hedy'\n {print} 'You are not Hedy'\n```\n"
6:
story_text: "We also make a change in storing a word in a variable! You may now use `=` instead of `{is}` when we store a name or a number in a variable, like this:\n"
example_code: "```\nname = Hedy\nanswer = 20 + 4\n```\n"
start_code: "name = Hedy\nanswer = 20 + 4\n"
random_command:
name: "{random}"
description: introducing at random command
Expand Down Expand Up @@ -857,6 +861,10 @@ adventures:
start_code: "name {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n"
example_code: "```\nname {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n```\n"
story_text: "## If... Else...\nYou have learned to repeat a block of lines of code after a `{repeat}` command.\nNow you can also use indentation to make blocks after a {if} or {else} command.\nCheck out the example code.\n\n### Exercise\nAdd an {else} command to the example code. Make a block of line using indentation. You do this by starting each line with 4 spaces.\n"
9:
start_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
story_text: "In this level you can also put an {if} command inside another {if} command.\n"
example_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
quotation_marks:
name: "'quotation marks'"
description: Introduction quotation marks
Expand Down
8 changes: 8 additions & 0 deletions content/adventures/cs.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -915,6 +915,10 @@ adventures:
story_text: "We are going to learn more new items. You might know them already from mathematics, the `<` and `>`.\nThe `<` checks if the first number is smaller than the second, for example age `<` 12 checks if age is smaller than 12.\nIf you want to check if the first number is smaller or equal to the second, you can use `<=`, for example age `<=` 11.\nThe `>` checks if the first number is bigger than the second, for example points `>` 10 checks if points is larger than 10.\nIf you want to check if the first number is bigger or equal to the second, you can use `>=`, for example points `>=` 11.\nYou use these comparisons in an `{if}`, like this:\n"
example_code: "```\nage = {ask} 'How old are you?'\n{if} age > 12\n {print} 'You are older than I am!'\n```\n"
story_text_2: "From this level on, if you want to compare exactly, you can use two equal signs. This is what most programming languages do:\n"
6:
story_text: "We also make a change in storing a word in a variable! You may now use `=` instead of `{is}` when we store a name or a number in a variable, like this:\n"
example_code: "```\nname = Hedy\nanswer = 20 + 4\n```\n"
start_code: "name = Hedy\nanswer = 20 + 4\n"
name: "{is}"
ask_command:
levels:
Expand Down Expand Up @@ -1051,6 +1055,10 @@ adventures:
start_code: "name {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n"
example_code: "```\nname {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n```\n"
story_text: "## If... Else...\nYou have learned to repeat a block of lines of code after a `{repeat}` command.\nNow you can also use indentation to make blocks after a {if} or {else} command.\nCheck out the example code.\n\n### Exercise\nAdd an {else} command to the example code. Make a block of line using indentation. You do this by starting each line with 4 spaces.\n"
9:
start_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
story_text: "In this level you can also put an {if} command inside another {if} command.\n"
example_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
quotation_marks:
levels:
4:
Expand Down
8 changes: 8 additions & 0 deletions content/adventures/cy.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -765,6 +765,10 @@ adventures:
example_code_2: "```\nname = {ask} 'What is your name?'\n{if} name == 'Hedy'\n {print} 'You are cool!'\n```\n"
story_text_3: "You can also compare if something is *not* equal to something else using `!=` like this:\n"
example_code_3: "```\nname = {ask} 'What is your name?'\n{if} name != 'Hedy'\n {print} 'You are not Hedy'\n```\n"
6:
story_text: "We also make a change in storing a word in a variable! You may now use `=` instead of `{is}` when we store a name or a number in a variable, like this:\n"
example_code: "```\nname = Hedy\nanswer = 20 + 4\n```\n"
start_code: "name = Hedy\nanswer = 20 + 4\n"
random_command:
name: "{random}"
description: introducing at random command
Expand Down Expand Up @@ -812,6 +816,10 @@ adventures:
start_code: "name {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n"
example_code: "```\nname {is} {ask} 'What is your name?'\n{if} name {is} Hedy\n {print} 'Welcome Hedy'\n {print} 'You can play on your computer!'\n```\n"
story_text: "## If... Else...\nYou have learned to repeat a block of lines of code after a `{repeat}` command.\nNow you can also use indentation to make blocks after a {if} or {else} command.\nCheck out the example code.\n\n### Exercise\nAdd an {else} command to the example code. Make a block of line using indentation. You do this by starting each line with 4 spaces.\n"
9:
start_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
story_text: "In this level you can also put an {if} command inside another {if} command.\n"
example_code: "continue = ask 'Do you want to continue?'\nif continue = yes\n sure = ask 'Are you sure?'\n if sure is yes\n print 'We will continue'\n else\n print 'You are not sure'\nelse\n print 'You do not want to continue'\n"
in_command:
name: "{in}"
description: Introducing the in command
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