An arena style mmo dogfight. Started life as a side project on Helix's Perisher offsite between @prunge and @jeeva
- One shot kills
- Ships have a noticeable reload delay, and there is no UI feedback as to when you can fire
- If ships collide, hit arena edges or space-junk/asteroids, they slide of each other
- Needs client side prediction, reconciliation and interpolation to be smooth
- see: https://www.gabrielgambetta.com/lag-compensation.html
- see: https://www.gabrielgambetta.com/client-side-prediction-live-demo.html
sudo apt-get build-dep love
sudo apt-get install mercurial
hg clone ssh://[email protected]/rude/love
cd love; mkdir build; cd build; cmake -DCMAKE_BUILD_TYPE=Release ..
make -j 8
cd ${gamedir}
${lovebuilddir}/love .
cd server; ./build.sh