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<!doctype html> | ||
<html lang="en" dir="ltr"> | ||
<head> | ||
<title> | ||
Tailbone Privacy Policy | ||
</title> | ||
</head> | ||
<body> | ||
<h1> | ||
Tailbone Privacy Policy | ||
</h1> | ||
<p> | ||
Tailbone does not contain any tracking functionality. | ||
It doesn't report anything you do in the game back to me. | ||
</p> | ||
</body> | ||
</html> |
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<h2>tailbone</h2> | ||
<p>Skateboarding dinosaur game inspired by the Chrome offline page.</p> | ||
<table> | ||
<tbody> | ||
<tr> | ||
<td rowspan="3"> | ||
<img | ||
alt="Video of gameplay showing the dinosaur repeatedly jumping on cactuses and destroying them while dodging lava pits and meteors" | ||
src="https://henry.catalinismith.com/tailbone/videos/demo-128x128.gif" | ||
/> | ||
</td> | ||
<td> | ||
<a href="https://henry.catalinismith.com/tailbone"> | ||
🎮 play the web version | ||
</a> | ||
</td> | ||
</tr> | ||
<tr> | ||
<td> | ||
<a href="https://www.lexaloffle.com/bbs/?tid=39335"> | ||
🎮 play it on the Lexaloffle BBS | ||
</a> | ||
</td> | ||
</tr> | ||
</tbody> | ||
</table> | ||
<h2>Controls</h2> | ||
<ol> | ||
<li>While rolling, tap once to jump.</li> | ||
<li>While jumping, tap again and hold for more air time.</li> | ||
<li>Release the second tap to slam.</li> | ||
</ol> | ||
<p>Tapping anywhere on the screen works. Pressing space, x, or clicking the left | ||
mouse button also counts as a tap.</p> | ||
<h2>Gameplay</h2> | ||
<p>Use your slam attack to skate and destroy. Charge up your special bar by doing | ||
combos of multiple slams without touching the floor between each one. Every time | ||
you fill up your special bar, you get a score bonus and the difficulty | ||
increases.</p> | ||
<h2>About</h2> | ||
<p>Tailbone's my first ever proper action game. I built it right after I discovered | ||
PICO-8. The PICO-8 platform and community are fantastic and I hope publishing | ||
this code helps other folks who want to try shipping their PICO-8 games to the | ||
App Store. I know it's a common question.</p> | ||
<p>The <code>index.html</code> file in this repo is where the actual game lives. The PWA and | ||
the iOS app are both running off that same file. For the web version, I've | ||
avoided the audio autoplay issues by adding a splash screen which delays loading | ||
the PICO-8 runtime until the user clicks "play". For the iOS version, this isn't | ||
necessary thanks to the empty <code>mediaTypesRequiringUserActionForPlayback</code> in the | ||
Swift code, so the game loads immediately. There are comments in the Swift code | ||
that'll help you figure that out if you wanna copy it.</p> | ||
<h2>License</h2> | ||
<p><a href="http://creativecommons.org/publicdomain/zero/1.0/"><img src="https://licensebuttons.net/l/zero/1.0/80x15.png" alt="License: CC0-1.0"></a></p> | ||
<p>Please copy as much of this as you need if you find something here that helps | ||
you ship your game. No need to worry about licensing or attribution or any of | ||
that!</p> |
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<!doctype html> | ||
<html lang="en" dir="ltr"> | ||
<head> | ||
<title> | ||
Tailbone Support | ||
</title> | ||
</head> | ||
<body> | ||
<h1> | ||
Tailbone Support | ||
</h1> | ||
<p> | ||
Having trouble with the game? | ||
If it's bugging out, then first try force-quitting the app and restarting it. | ||
</p> | ||
<p> | ||
For anything else, <a href="mailto:[email protected]">email me</a> and I'll do | ||
my best to help out! | ||
</p> | ||
</body> | ||
</html> | ||
|
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