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Weapons
hepfnepf edited this page Apr 14, 2024
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Weapons can easly be created by extending the Weapon class. A gun has
- an amount of damage
- a fire rate
- ammo and a magazin size "max_ammo"
- speed of bullet and its lifetime
They can be gained from pick-ups.
- Clipsize: 15
- Damage: 20
- Range: 30
- Fire rate: infinite
- Reloading:1
- Spread: low
- Recoil: low Shoots as fast as you can click.
- Clipsize: 20
- Damage: 20
- Range: 300
- Fire rate: 1.7
- Reloading:1.5
- Spread: low
- Recoil: middle You want to hear something interesting about this rifle? There is nothing! Its the most normie gun you can come up with. And therefore the weapon you start with.
- Clipsize: 15
- Damage: 15
- Range: 300
- Fire rate: 8
- Reloading:1.5
- Spread: very low
- Recoil: low/middle Deadly accuracy for the first couple of shots. At least if you aren't moving. This weapons recoil depends on the moving speed.
- Clipsize: 15
- Damage: 50
- Range: 300
- Fire rate: 2
- Reloading: 1
- Spread: low
- Recoil: low Brrrr...It's cold in here. When an enemy gets shoot, there is a 20% chance he gets frozen.
- Clipsize: 7
- Damage: 16*10
- Range: 300*
- Fire rate: 0.9
- Reloading: 3
- Spread: high
- Recoil: middle Wreck everything up-close. The bullets really have some punch over short areas, but damage gets reduced with traveled distance.
- Clipsize: 7
- Damage: 16*10
- Range: 300
- Fire rate: 0.9
- Reloading: 3
- Spread: high
- Recoil: low You thought pump guns are only for close distance? This one doesn't seem to know.
- Clipsize: 17
- Damage: 45
- Range: 1150
- Fire rate: 7
- Reloading: .4
- Spread: low
- Recoil: very low Drops sloly moving spike-balls all over the floor.
- Clipsize: 6
- Damage: 0
- Explosion damage: 95
- Range: 9000
- Fire rate: 1
- Reloading: 2
- Spread: low
- Recoil: very low Shoots missles that cause a huge explosion.
- Clipsize: 1
- Damage: 200 - 2000
- Range: 20000
- Fire rate: 1
- Reloading: 0
- Spread: none
- Recoil: none Charges up a orb, that causes damage depending on how much you charged it. Will continue its flight until all damage it's dealt.
- Clipsize: 280
- Damage: 25
- Range: 5000
- Fire rate: 50
- Reloading: 4
- Spread: medium
- Recoil: medium Shoots lots of bullets, but halfs your moving speed while shooting.
- Clipsize: 19
- Damage: 25
- Explosion Damage: 25
- Range: 2700
- Fire rate: 9
- Reloading: 3
- Spread: small
- Recoil: huge Shoots lots of exploding missles. Occasionally event hits a targtet.