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Camera Controller - Activating new cameras and raycasting through them (Resident Evil Style)

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Stride Camera Controller System

Camera Controller - Activating new cameras and subsequently raycasting through them (Resident Evil Style)

Press X or Y to change cameras, left click to "move."


The camera controller system includes:

  1. A camera Db service for adding multiple cameras with a simple ActivateCamera API
  2. A camera agent script for registering camera components
  3. Player input script which demonstrates updating the camera component reference and raycasting through them

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Camera Controller - Activating new cameras and raycasting through them (Resident Evil Style)

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