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Nakama Unity 3.4.0 release.
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novabyte committed May 1, 2022
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33 changes: 15 additions & 18 deletions Packages/Nakama/CHANGELOG.md
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Expand Up @@ -3,8 +3,9 @@ All notable changes to this project are documented below.

The format is based on [keep a changelog](http://keepachangelog.com/) and this project uses [semantic versioning](http://semver.org/).

## [Unreleased]

## [3.4.0] - 2022-05-02
### Changed
- Update to use Nakama .NET 3.4.0 release.

## [3.3.0] - 2022-01-25
### Changed
Expand All @@ -13,23 +14,23 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p

## [3.2.0] - 2021-10-11
### Added
- Added additional group listing filters.
- Added ability to overwrite leaderboard/tournament ranking operators from the client.
- Add additional group listing filters.
- Add ability to overwrite leaderboard/tournament ranking operators from the client.

### Fixed
- Fixed url-safe encoding of query params that were passed to the client as arrays of strings.
- Fix url-safe encoding of query params that were passed to the client as arrays of strings.

## [3.1.1] - 2021-08-11
### Changed
- Removed `autoRefreshSession` from overloaded `Client` constructors. This can still be customized with the base `Client` constructor. This is a workaround for an internal compiler error in Unity's WebGL toolchain.
- Remove `autoRefreshSession` from overloaded `Client` constructors. This can still be customized with the base `Client` constructor. This is a workaround for an internal compiler error in Unity's WebGL toolchain.

### Fixed
- Removed use of deprecated WWW fields in newer versions of Unity.
- Remove use of deprecated WWW fields in newer versions of Unity.

## [3.1.0] - 2021-08-11
### Added
- Added ability for user to retry requests if they fail due to a transient network error.
- Added ability for user to cancel requests that are in-flight.
- Add ability for user to retry requests if they fail due to a transient network error.
- Add ability for user to cancel requests that are in-flight.

## [3.0.0] - 2021-07-14
### Added
Expand All @@ -41,27 +42,23 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p

## [2.9.5] - 06-18-21
### Fixed
- Fixed issue where UnityLogger did not implement a Debug log method.
- Fix issue where UnityLogger did not implement a Debug log method.

## [2.9.4] - 06-17-21
### Fixed
- Fixed issue where refreshing a session with metadata threw an exception due to the key already existing.
- Fix issue where refreshing a session with metadata threw an exception due to the key already existing.

## [2.9.3] - 05-21-21
### Fixed
Fixed issue where `IUserPresence` objects were not being deserialized properly by the client as part
of the `IParty` object.
- Fix issue where `IUserPresence` objects were not being deserialized properly by the client as part of the `IParty` object.

## [2.9.2] 05-19-21

### Added
- The `Socket.ReceivedParty` event can now be subscribed to in order to listen for acceptance events
from the leader of a closed party.
- The `Socket.ReceivedParty` event can now be subscribed to in order to listen for acceptance events from the leader of a closed party.

## [2.9.1] 05-18-21

### Fixed
- Fixed incorrect .DLL version being pulled in from nakama-dotnet.
- Fix incorrect .DLL version being pulled in from nakama-dotnet.

## [2.9.0] 05-17-21

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2 changes: 1 addition & 1 deletion Packages/Nakama/package.json
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@@ -1,6 +1,6 @@
{
"name": "com.heroiclabs.nakama-unity",
"version": "3.3.0",
"version": "3.4.0",
"unity": "2018.4",
"displayName": "Nakama Unity",
"description": "Unity3D client for Nakama server written in C#.",
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