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<!doctype html><html><head><link rel=stylesheet href=https://machengine.org/layouts/default.8603c76a4141864b7f77cd954977f94d8efcf15e0907702a5f85fd49c23e7239.css><link rel=apple-touch-icon sizes=180x180 href=https://machengine.org//apple-touch-icon.png><link rel=icon type=image/png sizes=32x32 href=https://machengine.org//favicon-32x32.png><link rel=icon type=image/png sizes=16x16 href=https://machengine.org//favicon-16x16.png><link rel=manifest href=https://machengine.org//site.webmanifest><link rel=mask-icon href=https://machengine.org//safari-pinned-tab.svg color=#5bbad5><meta name=msapplication-TileColor content="#da532c"><meta name=theme-color content="#ffffff"><link rel=stylesheet href=https://machengine.org//assets/font/stylesheet.css><link rel=stylesheet href=https://machengine.org//assets/font/inter/inter.css><script async defer data-domain=hexops.com src=https://machengine.org//opendata.js></script><meta charset=utf-8><title>FAQ | Mach: zig game engine & graphics toolkit</title><link rel=canonical href=https://machengine.org/about/faq/><meta name=viewport content="width=device-width,initial-scale=1"><meta name=robots content="all,follow"><meta name=googlebot content="index,follow,snippet,archive"><meta property="og:title" content="FAQ"><meta property="og:description" content="Frequently asked questions about the Mach project"><meta property="og:type" content="article"><meta property="og:url" content="https://machengine.org/about/faq/"><meta property="og:image" content="https://machengine.org/opengraph/template_hu102e162f47cb7d8ae9eb284939698b9d_62022_eccca133108dd7d20e1b399ff7647c35.png"><meta property="article:section" content="about"><meta name=twitter:card content="summary_large_image"><meta name=twitter:image content="https://machengine.org/opengraph/template_hu102e162f47cb7d8ae9eb284939698b9d_62022_eccca133108dd7d20e1b399ff7647c35.png"><meta name=twitter:title content="FAQ"><meta name=twitter:description content="Frequently asked questions about the Mach project"></head><body><div class=navbar><div class=content><a href=https://machengine.org// class=logo><div class=img></div></a><div class=subsection><a href=https://machengine.org//docs class=item>Docs</a> | ||
<!doctype html><html><head><link rel=stylesheet href=https://machengine.org/layouts/default.bb15466819d3fbaf312db7ece8726d7131ba9ed50eeb5e347de909b3f0b89c48.css><link rel=apple-touch-icon sizes=180x180 href=https://machengine.org//apple-touch-icon.png><link rel=icon type=image/png sizes=32x32 href=https://machengine.org//favicon-32x32.png><link rel=icon type=image/png sizes=16x16 href=https://machengine.org//favicon-16x16.png><link rel=manifest href=https://machengine.org//site.webmanifest><link rel=mask-icon href=https://machengine.org//safari-pinned-tab.svg color=#5bbad5><meta name=msapplication-TileColor content="#da532c"><meta name=theme-color content="#ffffff"><link rel=stylesheet href=https://machengine.org//assets/font/stylesheet.css><link rel=stylesheet href=https://machengine.org//assets/font/inter/inter.css><script async defer data-domain=hexops.com src=https://machengine.org//opendata.js></script><meta charset=utf-8><title>FAQ | Mach: zig game engine & graphics toolkit</title><link rel=canonical href=https://machengine.org/about/faq/><meta name=viewport content="width=device-width,initial-scale=1"><meta name=robots content="all,follow"><meta name=googlebot content="index,follow,snippet,archive"><meta property="og:title" content="FAQ"><meta property="og:description" content="Frequently asked questions about the Mach project"><meta property="og:type" content="article"><meta property="og:url" content="https://machengine.org/about/faq/"><meta property="og:image" content="https://machengine.org/opengraph/template_hu102e162f47cb7d8ae9eb284939698b9d_62022_eccca133108dd7d20e1b399ff7647c35.png"><meta property="article:section" content="about"><meta name=twitter:card content="summary_large_image"><meta name=twitter:image content="https://machengine.org/opengraph/template_hu102e162f47cb7d8ae9eb284939698b9d_62022_eccca133108dd7d20e1b399ff7647c35.png"><meta name=twitter:title content="FAQ"><meta name=twitter:description content="Frequently asked questions about the Mach project"></head><body><div class=navbar><div class=content><a href=https://machengine.org// class=logo><div class=img></div></a><div class=subsection><a href=https://machengine.org//docs class=item>Docs</a> | ||
<a href=https://machengine.org//about class=item>Project</a></div><div class="divider color-border"> </div><div class=subsection><a href=https://devlog.hexops.com/categories/mach/ class=item>Devlog</a> | ||
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Donate</a></div></div></div><div id=content><link rel=stylesheet href=https://machengine.org/layouts/docs.b0680784747ebc2f78076427da00de2ab28d57939e19ddbd850b00c59d2f27e0.css><main aria-role=main class=main-docs><aside><ul><li><a href=https://machengine.org/about><span>About the project</span></a></li><li><a href=https://machengine.org/about/goals><span>Project goals</span></a></li><li><a href=https://machengine.org/about/platforms><span>Platform support</span></a></li><li><a href=https://machengine.org/about/faq><span>FAQ</span></a></li><li><h3><span>Development</span></h3></li><ul class=sub-menu><li><a href=https://machengine.org/about/style>Style guide</a></li></ul></ul></aside><div class=docs><h1 id=frequently-asked-questions>Frequently asked questions</h1><h2 id=experimental>Experimental</h2><p>Today, Mach is rather experimental.</p><p>There won’t be one major event where it is suddenly declared stable, rather it will be a bunch of small/incremental releases building up to it. You can look at the <a href=https://machengine.org/docs/roadmap/>roadmap</a> to get an idea of what we’re working on currently, and what will come later.</p><h2 id=can-i-use-mach-to-make-a-simple-2d-game>Can I use Mach to make a simple 2D game?</h2><p>Quite possibly! Check out <a href=https://github.com/hexops/lordofzero/>Lord of Zero</a> and <a href=https://github.com/foxnne/pixi>Pixi</a> for some ideas of what you could do.</p><h2 id=can-i-use-mach-to-make-a-simple-3d-game>Can I use Mach to make a simple 3D game?</h2><p>It depends on how comfortable you are with low-level graphics APIs.</p><ul><li>You will need to bring your own:<ul><li>3D model loading and rendering</li><li>Physics library</li><li>GUI library</li></ul></li></ul><p>It will be a while before we have good high-level 3D graphics support; a lot of other pieces need to land first. See the <a href=https://machengine.org/docs/roadmap/>roadmap</a> for details.</p><h2 id=can-i-make-my-own-game-engine-using-mach>Can I make my own game engine using Mach?</h2><p>Yes! For example instead of using GLFW/SDL+OpenGL+glm as the base for your own engine, you might choose to use <code>mach.core</code> and <code>mach.math</code> from our <a href=https://machengine.org/docs/stdlib/>standard library</a>.</p><h2 id=how-to-enable-direct3d-debug-layers>How to enable Direct3D debug layers?</h2><p>Mach programs build in Debug mode have Direct3D debug layers enabled by default, which help to catch graphics pipeline mistakes. They are disabled in release builds.</p><p>Microsoft requires enabling graphics debugging in your system settings independently if you want to use them. If you don’t have this enabled, Mach will log a warning <code>note: D3D12 debug layers disabled</code>.</p><p>If you want to fix this, you can enable them in your system settings following <a href=https://learn.microsoft.com/en-us/windows/win32/direct3d12/directx-12-programming-environment-set-up#debug-layer>Microsoft’s documentation</a>:</p><blockquote><p>For Windows 10, to create a device that supports the debug layer, enable the “Graphics Tools” optional feature. On Windows 10 22H2, go to the Settings panel, under System. On older versions of Windows 10, go to the Settings panel, under Apps > Apps & features. Go to Optional Features > Add a feature, and then look for “Graphics Tools”.</p></blockquote></div><div class=toc><h3>Table of contents</h3><nav id=TableOfContents><ul><li><a href=#experimental>Experimental</a></li><li><a href=#can-i-use-mach-to-make-a-simple-2d-game>Can I use Mach to make a simple 2D game?</a></li><li><a href=#can-i-use-mach-to-make-a-simple-3d-game>Can I use Mach to make a simple 3D game?</a></li><li><a href=#can-i-make-my-own-game-engine-using-mach>Can I make my own game engine using Mach?</a></li><li><a href=#how-to-enable-direct3d-debug-layers>How to enable Direct3D debug layers?</a></li></ul></nav></div></main><div class=footer><a href=https://hexops.com/privacy>Privacy matters</a><p><a href=https://github.com/hexops/machengine.org/archive/refs/heads/gh-pages.zip>offline version of this site</a> | <a href=https://machengine.org//about#improve-this-site>Improve this site</a> | <a href=https://github.com/sponsors/slimsag>Sponsor on GitHub</a> | <a href=https://devlog.hexops.com/>Hexops' devlog</a></p></div></div></body></html> | ||
Donate</a></div></div></div><div id=content><link rel=stylesheet href=https://machengine.org/layouts/docs.145a7d0caf5b3345083bed4fb10383d5bbda5c3cfd5a83cc7a153b0afbd8b2eb.css><main aria-role=main class=main-docs><aside><ul><li><a href=https://machengine.org/about><span>About the project</span></a></li><li><a href=https://machengine.org/about/goals><span>Project goals</span></a></li><li><a href=https://machengine.org/about/platforms><span>Platform support</span></a></li><li><a href=https://machengine.org/about/faq><span>FAQ</span></a></li><li><h3><span>Development</span></h3></li><ul class=sub-menu><li><a href=https://machengine.org/about/style>Style guide</a></li></ul></ul></aside><div class=docs><h1 id=frequently-asked-questions>Frequently asked questions</h1><h2 id=experimental>Experimental</h2><p>Today, Mach is rather experimental.</p><p>There won’t be one major event where it is suddenly declared stable, rather it will be a bunch of small/incremental releases building up to it. You can look at the <a href=https://machengine.org/docs/roadmap/>roadmap</a> to get an idea of what we’re working on currently, and what will come later.</p><h2 id=can-i-use-mach-to-make-a-simple-2d-game>Can I use Mach to make a simple 2D game?</h2><p>Quite possibly! Check out <a href=https://github.com/hexops/lordofzero/>Lord of Zero</a> and <a href=https://github.com/foxnne/pixi>Pixi</a> for some ideas of what you could do.</p><h2 id=can-i-use-mach-to-make-a-simple-3d-game>Can I use Mach to make a simple 3D game?</h2><p>It depends on how comfortable you are with low-level graphics APIs.</p><ul><li>You will need to bring your own:<ul><li>3D model loading and rendering</li><li>Physics library</li><li>GUI library</li></ul></li></ul><p>It will be a while before we have good high-level 3D graphics support; a lot of other pieces need to land first. See the <a href=https://machengine.org/docs/roadmap/>roadmap</a> for details.</p><h2 id=can-i-make-my-own-game-engine-using-mach>Can I make my own game engine using Mach?</h2><p>Yes! For example instead of using GLFW/SDL+OpenGL+glm as the base for your own engine, you might choose to use <code>mach.core</code> and <code>mach.math</code> from our <a href=https://machengine.org/docs/stdlib/>standard library</a>.</p><h2 id=how-to-enable-direct3d-debug-layers>How to enable Direct3D debug layers?</h2><p>Mach programs build in Debug mode have Direct3D debug layers enabled by default, which help to catch graphics pipeline mistakes. They are disabled in release builds.</p><p>Microsoft requires enabling graphics debugging in your system settings independently if you want to use them. If you don’t have this enabled, Mach will log a warning <code>note: D3D12 debug layers disabled</code>.</p><p>If you want to fix this, you can enable them in your system settings following <a href=https://learn.microsoft.com/en-us/windows/win32/direct3d12/directx-12-programming-environment-set-up#debug-layer>Microsoft’s documentation</a>:</p><blockquote><p>For Windows 10, to create a device that supports the debug layer, enable the “Graphics Tools” optional feature. On Windows 10 22H2, go to the Settings panel, under System. On older versions of Windows 10, go to the Settings panel, under Apps > Apps & features. Go to Optional Features > Add a feature, and then look for “Graphics Tools”.</p></blockquote></div><div class=toc><h3>Table of contents</h3><nav id=TableOfContents><ul><li><a href=#experimental>Experimental</a></li><li><a href=#can-i-use-mach-to-make-a-simple-2d-game>Can I use Mach to make a simple 2D game?</a></li><li><a href=#can-i-use-mach-to-make-a-simple-3d-game>Can I use Mach to make a simple 3D game?</a></li><li><a href=#can-i-make-my-own-game-engine-using-mach>Can I make my own game engine using Mach?</a></li><li><a href=#how-to-enable-direct3d-debug-layers>How to enable Direct3D debug layers?</a></li></ul></nav></div></main><div class=footer><a href=https://hexops.com/privacy>Privacy matters</a><p><a href=https://github.com/hexops/machengine.org/archive/refs/heads/gh-pages.zip>offline version of this site</a> | <a href=https://machengine.org//about#improve-this-site>Improve this site</a> | <a href=https://github.com/sponsors/slimsag>Sponsor on GitHub</a> | <a href=https://devlog.hexops.com/>Hexops' devlog</a></p></div></div></body></html> |
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