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Basic implementation of the deterministic Bellman equation for value iteration and the optimal path quest! Implemented with controllable hyperparameters on Unity2D.

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Value-Iteration-Simulation-Unity2D

Basic implementation of the deterministic Bellman equation for value iteration and the optimal path quest! Implemented with controllable hyperparameters on Unity2D.

Run the Gridworld/GridWorld.exe file to run the final simulation. Instructions:

  • Click on the New Gridworld button to generate a gridworld.
  • Then click on the Start Simulation button to start the value iteration.
  • The discount rate can be controlled using the up and down buttons where shown.

For implementation purposes: see Assets/Scripts/Grid.cs and function ValueIteration(theta, discount).

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Basic implementation of the deterministic Bellman equation for value iteration and the optimal path quest! Implemented with controllable hyperparameters on Unity2D.

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