Basic implementation of the deterministic Bellman equation for value iteration and the optimal path quest! Implemented with controllable hyperparameters on Unity2D.
Run the Gridworld/GridWorld.exe file to run the final simulation. Instructions:
- Click on the New Gridworld button to generate a gridworld.
- Then click on the Start Simulation button to start the value iteration.
- The discount rate can be controlled using the up and down buttons where shown.
For implementation purposes: see Assets/Scripts/Grid.cs and function ValueIteration(theta, discount).