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Releases: hiulit/Godot-3-2D-CRT-Shader

[2.0.0] - 2020-10-20

20 Oct 14:39
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NOTE: This release contains breaking changes.

The parameters are basically the same but with new names. Check the documentation.

Added

  • curvature_x_amount - Controls the curvature on the X axis.
  • curvature_y_amount - Controls the curvature on the Y axis.

Changed

  • Every mention to grille is now referred as vertical scan lines.

Deprecated

  • scanlines_speed
  • move_aberration
  • aberration_speed

[1.3.1] - 2020-10-19

19 Oct 15:52
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Fixed

  • The scanlines and grille are now non-destructive. This allows to lower the opacity of the scanlines and grille without resulting in a completely black screen. Thanks to Miltag for helping with this issue #5.

[1.3.0] - 2019-09-13

13 Sep 09:37
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Added

  • New parameter: aberration_amount - To control the amount of aberration.
  • New parameter: move_aberration - To control the movement state of the aberration.
  • New parameter: aberration_speed - To control the speed of the moving aberration.

Changed

  • boost parameter now can go up to 2.0.
  • vignette now depends on the screen size.

[1.2.0] - 2019-07-18

18 Jul 11:30
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Added

  • Screen texture and scanlines are now affected by curvature.
  • New parameter: grille_opacity - To control the opacity of the grille.
  • New parameter: scanlines_opacity - To control the opacity of the scanlines.
  • New parameter: scanlines_speed - To control the speed of the scanlines.
  • New parameter: screen_size - To control how many grille lines and scanlines appear.

Changed

  • boost and vignette_opacity steps are now 0.01.
  • vignette_opacity default value is now 0.2.

Deprecated

  • Parameter: blend_color - No longer needed.

[1.1.0] - 2019-07-15

15 Jul 14:48
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Added

  • More parameters to adjust the shader:
    • vignette_opacity
    • show_grille
    • show_scanlines
    • show_vignette
    • show_curvature

[1.0.0] - 2019-06-27

27 Jun 09:42
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  • Released stable version.