Jiarui Hu1†
·
Xianhao Chen2†
·
Boyin Feng1
·
Guanglin Li1
·
Liangjing Yang2
Hujun Bao1
·
Guofeng Zhang1
·
Zhaopeng Cui1*
1 State Key Lab of CAD&CG, Zhejiang University
2 ZJU-UIUC Institute, International Campus, Zhejiang University
* Corresponding author. †Equal contribution.
This is the official implementation of CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field. CG-SLAM can achieve state-of-the-art performance in tracking, mapping, rendering, and efficiency.
Table of Contents
- Code for Diff-rasterization(w/pose --> 4✖️4 Transformation Matrix T)
- Our paper is accepted by ECCV 2024, and our code is coming soon!!!
- Code for RGBD-SLAM
- Code for Evaluation
We have proposed a comprehensive mathematical theory on derivatives w.r.t. pose in 3D Gaussian splatting framework. Additionally, we have developed a specialized CUDA framework tailored for the SLAM task, decoupling the tracking and mapping components. For more details, please refer to the provided diff-gaussian-rasterization.
We sincerely thank the author of the 3D Gaussian Splatting and Diff-Gaussian Rasterization repositories for their valuable contributions. Their exceptional work has been instrumental in advancing our project.
@article{hu2024cg,
title={CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field},
author={Hu, Jiarui and Chen, Xianhao and Feng, Boyin and Li, Guanglin and Yang, Liangjing and Bao, Hujun and Zhang, Guofeng and Cui, Zhaopeng},
journal={arXiv preprint arXiv:2403.16095},
year={2024}
}