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hlysine committed May 21, 2024
2 parents bf21cf2 + 66a1a1f commit a17d50c
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37 changes: 22 additions & 15 deletions src/main/resources/assets/create_power_loader/lang/zh_cn.json
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"create.create_power_loader.brass_chunk_loader.load_5x5": "5x5 矩形",

"create_power_loader.ponder.empty_chunk_loader_basic.header": "空的区块加载器用法",
"create_power_loader.ponder.empty_chunk_loader_basic.text_1": "用空的区块加载器右击恶魂来捕获它",
"create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转的动力,可让被捕获的恶魂点亮机械核心……",
"create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……将区块加载器带入生活",
"create_power_loader.ponder.empty_chunk_loader_basic.text_1": "手持空的区块加载器右击恶魂来捕获它",
"create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转力,可让被捕获的恶魂点亮传送门核心……",
"create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……并激活区块加载器",

"create_power_loader.ponder.andesite_chunk_loader_basic.header": "安山区块加载器的基本用法",
"create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.andesite_chunk_loader_basic.text_2": "当转速过慢时不会工作",

"create_power_loader.ponder.andesite_chunk_loader_redstone.header": "红石与安山区块加载器",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载",
"create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载",

"create_power_loader.ponder.brass_chunk_loader_basic.header": "黄铜区块加载器的基本用法",
"create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载",
"create_power_loader.ponder.brass_chunk_loader_basic.text_2": "当转速过慢时不会工作",
"create_power_loader.ponder.brass_chunk_loader_basic.text_3": "可以通过控制面板配置加载范围……",
"create_power_loader.ponder.brass_chunk_loader_basic.text_4": "……但更广的范围需要更高的转速",

"create_power_loader.ponder.brass_chunk_loader_redstone.header": "红石与黄铜区块加载器",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)",
"create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载",

"create_power_loader.ponder.brass_chunk_loader_contraptions.header": "区块加载器与动态结构",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上使用",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "可一直加载动态结构周围3x3区块",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,则不再需要旋转动力来启动",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在固定的结构上工作"
"create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载",

"create_power_loader.ponder.brass_chunk_loader_contraptions.header": "加载动态结构周围的区块",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上工作",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "这些区块加载器总是加载动态结构周围3x3的区块",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,不再需要旋转力来运转",
"create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在静止的结构上工作",

"create_power_loader.ponder.brass_chunk_loader_station.header": "为列车站加载区块",
"create_power_loader.ponder.brass_chunk_loader_station.text_1": "黄铜区块加载器可以附加在列车站上",
"create_power_loader.ponder.brass_chunk_loader_station.text_2": "将其以正确的方向放置在列车站旁边",
"create_power_loader.ponder.brass_chunk_loader_station.text_3": "这些区块加载器不需要旋转力,但正常情况下不会运转",
"create_power_loader.ponder.brass_chunk_loader_station.text_4": "当一节列车到达站点时,区块加载器旁边3x3的区块将会被加载",
"create_power_loader.ponder.brass_chunk_loader_station.text_5": "列车发车时,这些区块将再次被卸载"
}

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